Monday, September 11, 2017

EC Comics! It's An Entertaining Comic! Issue 40





The EC Reign Month by Month 1950-1956
 40: November 1953


Kurtzman
Mad #7

"Shermlock Shomes!" ★★★★
Story by Harvey Kurtzman
Art by Will Elder

"Treasure Island!" ★★
Story by Harvey Kurtzman
Art by John Severin

"Smilin' Melvin!" ★
Story by Harvey Kurtzman
Art by Wally Wood

In foggy old London town, Dr. Whatsit makes his way to the residence of boon companion and detective extraordinaire, Shermlock Shomes. After getting shot in the head (again!) by his arch-nemesis Arty-Morty, Shomes attends to the pressing case of a woman selling Girl Scout cookies whose uncle has mysteriously died in his locked study. Applying all of his deductive know-how, Shomes performs a reenactment of the events leading up to the murder that involves him dropping down through a roaring fireplace and bashing Dr. Whatsit’s head in. The corpse promptly revives to explain how he died and Scotland Yard enters to take the raving and horny sleuth away.

Peter wipes the smile right off his client's face.
("Shermlock Shomes!")
“Shermlock Shomes” operates on the thinnest crust of narrative, giving way to a series of hilarious set-ups and payoffs that are all incidentally or tangentially linked to what’s come before it. The primary goal here is  not to tell a story, but to make us bust our guts. Sherlock Holmes and his world are so well-known that Kurtzman and Elder don’t have to worry about felicity to their source material and can instead give themselves over entirely to their zanier leanings. Stories like this really allow you to appreciate the firestorm that was Bill Elder’s visual innovation; not a single panel goes free of a great gag or non-sequiter. The king of the chicken fat still rules his roost.

After delivering a map to Captain Rollem Bones, young Melvin Hawkins figures he’ll sign up with a crew of pirates to hunt down the treasure that the map reveals. Led by the infamous Long-John Aluminum (who naturally sports some flashy red long-johns), the crew sets sail for the tiny island bearing the treasure, young Melvin fighting off the murderous advances of his shipmates all the while. Upon arriving at the destination, Long-John promptly disposes of the crew when he instructs them to dig—off the edge of a seaside cliff. Melvin quickly gets to work and, much to Long-John’s horror, excavates the chest brimming with their sweet reward: hundreds of gold-wrapped milk chocolates!

Jose walks in on Jack assessing the
new women's volleyball league.
("Treasure Island!")
“Treasure Island” isn’t necessarily a dud, but it’s a long ways off from the heights that we began the issue with. Unlike in the war titles, Severin’s contributions to Mad are *very* hit and miss for me, sometimes all within the same story. The most I can say for this one is that it has its cute moments (like when Melvin stumbles upon Captain Bones ogling a ladies’ dressing room through his spyglass) and that the cameos from other Mad characters help to support the notion that the series had a legacy and fanbase long enough and rich enough that it could afford to make those jokes and hope that their readers knew who the hell they were talking about.

“Smilin’ Melvin,” on the other hand, is a whole ‘nother basket of sour apples. It’s an appropriate title, seeing as how Kurtzman seems to be mugging his way through this turgid affair from start to finish. It might have been funny if it didn’t feel so utterly convinced of its own funniness, or if it stopped assuming that the person reading it was brain-dead. Following the exploits of its own cranially-challenged hero, “Smilin’ Melvin” chugs its way up a long, steep hill before it lets our hopes come plummeting down on the other side. This Little Engine might think it can, but I assure you that it most certainly cannot. That might be a lazy mixing of metaphors, seeing as how this is ostensibly an airplane story, but if nothing else that will help clue you in to the caliber of jokes we’re dealing with here. Add to that a mind-ripping tendency towards repetition and obviousness (“You mean if I DO THAT THING that you said I SHOULDN’T DO then SOMETHING BAD is gonna happen? Uh oh!”) and you have the airline vomit sack that is “Smilin’ Melvin.”

The “Hey Look!” shorts that came before it were alright I suppose.--Jose


What was the name of that jet again?
("Smilin' Melvin")

Melvin Enfantino: "Smilin' Melvin!" could be the most boring and tedious parody in the first seven issues of Mad. Not one larf. "Shermlock Shomes," on the other hand, brings the giggles fast and furious. This one's so densely packed with sight gags, it might be best to read it twice. The poor girl scout's injuries to the eyes are a gut-buster (as are her attempts to ward off said injuries) as is the final fate of Dr. Whatsit. I'm loving the cameos from other strips (the crew of "Ping Pong" and issue 2's Melvin Mole pop up in "Treasure Island!") and about four of every ten sight gags work (not a bad hit-miss ratio when you think about the vast number employed in these things). "Treasure Island!" is a concept that must have sounded hilarious pre-execution, a parody of the much-loved Classics Illustrated, but the finished product only manages to elicit a few chuckles from this old grump.

Jack: You are an old grump if you didn't get any smiles out of "Smilin' Melvin!" I have never read "Smilin' Jack" but Wally Wood is so good that it didn't matter to me. Severin's stories are getting better bit by bit and his art is flawless, but they're just not anywhere near as funny as the Elder stories. "Shermlock Shomes!" is a classic with something delightful in nearly every panel; the satire is brilliant and the gag in the last panel is a hoot. I'm glad we get to read some reprints of Kurtzman's "Hey Look!" but they don't really fit the Mad mood.


Feldstein
Crime SuspenStories #19

"The Killer" ★★★★
Story by Harvey Kurtzman
Art by Reed Crandall

"Wined-Up!" ★★★ 1/2
Story by William Gaines and Al Feldstein
Art by George Evans

"Murder May Boomerang"
Story and Art by Johnny Craig
(from Crime SuspenStories #1, November 1950)

"About Phase" ★★ 1/2
Story by Al Feldstein
Art by George Evans

Ever since he was a boy, Jonathan liked to make things. Now that he's a man, he plans to marry Elsie but refuses to follow in his father's footsteps. The local guild refuses to admit him because his father is not a member, so he finally agrees to take up his father's work but he refuses to tell Elsie what it is. His wife gets pregnant but when the baby is stillborn, Elsie loses her affection for Jonathan. One day, he returns home from a trip to find that she had been having an affair and has murdered her lover. As she ascends the stairs to the gallows, Elsie finally learns her husband's profession: he is the hangman.

"Yes, honey, I know. You never wear your hood!"
("The Killer")
"The Killer" is an excellent story that keeps the reader in suspense from start to finish, wondering what Jonathan's secret profession could be. Crandall's art is outstanding and does a fine job of portraying the events, which appear to take place in the 18th century. I have just one question: why does Jonathan not have a hood on in the last panel? Isn't the whole point of the story that the hangman's identity is a secret?

Charles Ashland and his wife Laura have some unusual marital problems. Five months ago, they were in a car crash that left her unscathed but left him paralyzed due to psychosomatic causes. Now, she tells him that she planned to kill him and the crash was her fault. Ready to try again, she explains how she will wheel him out to the dock by the lake for her daily swim and then pull his chair into the water by a thin and invisible wire. No one will get to him in time before he drowns, since he can't move. She goes upstairs to get on her swimsuit, then comes down and has her usual glass of sherry before heading out to the lake.

"Wined-Up!"
After Laura dives in and pulls Charles in, she suddenly develops a severe leg cramp and he suddenly finds himself able to move. Rather than save his "Wined-Up!" wife, he explains that he knew she tried to kill him months before and has been faking paralysis all this time, waiting for his chance at revenge. He lets her drown, swims to safety, returns to their cabin, and empties out the sherry bottle, having filled it with denatured alcohol, which is known to cause cramps.

Got all that? It's not as complicated as it seems and the story progresses quite nicely, with more superb art from Evans. I had a feeling that Charles was spiking that sherry but I did not expect to see him recover his ability to move. I just thought they'd both drown.

Wilbur Fenwick loves to read stories from the newspaper to his nagging wife Myrtle all about the Moon-Mad Werewolf killer who is terrorizing London. Thinking that when the killer is caught, he will be judged insane and committed to an asylum until cured, Wilbur uses the occasion of the next full moon to murder his wife in the style of the killer, then confess to the police. Too bad he missed one small detail--there was an eclipse on the night he killed Myrtle and so there was no full moon. Sentenced to death, Wilbur realizes that killing the first three women to set up Myrtle's murder was a waste of effort.

There's nothing wrong with "About Phase," and the Evans art is great for the second time this issue, but the story kind of falls flat. I knew Wilbur was going to kill his wife in the werewolf style and the twist ending is not interesting enough to justify all of the buildup.--Jack

"About Phase"
Peter: The finale of "The Killer" is not much of a surprise (except maybe to the guy who pops "The End" on all the stories and forgot to add it this time) but at least we have some fabulous Crandall to gawk at. "Wined-Up!" excels at presenting a very sleazy Laura, thanks mostly to George Evans; the script is too dependent on silly nonsense (Charlie feigns paralysis how long while he waits for the perfect moment to be murdered by his wife so he can kill her first?). The writing in the previous two stories are flawless though, when compared to the dopiness Al presents as "About Phase!" Just try running the complexities of the twist through your head for a moment. Let's be thankful then for the double dose of Evans. Am I the only one who feels this issue was thrown together at the last second?




Craig
The Vault of Horror #33

"Together They Lie!" ★★ 1/2
Story by William Gaines and Al Feldstein
Art by Reed Crandall

"Let the Punishment Fit the Crime!" ★★ 1/2
Story by William Gaines and Al Feldstein
Art by Jack Davis

"A Slight Case of Murder!" ★★
Story by Al Feldstein and William Gaines
Art by George Evans

"Strung Along!" ★★★
Story by William Gaines and Al Feldstein
Art by Graham Ingels

One awful night, Alex Horton is awakened by his housekeeper, Agnes, who tells him that the boat-house is on fire and his wife, Sylvia, is trapped inside. Sylvia dies in the blaze and Alex is distraught. He has a double-sized tombstone placed at the head of his wife's grave, with her name and his inscribed on it, so that when he finally dies it will be certain that "Together They Lie!" He tells his lawyer that he'll give the money he inherited from Sylvia to charity.

"Together They Lie!"
Agnes then produces a letter from the lawyer to Sylvia and explains that Alex's wife was cheating on him and she could have saved her but chose to let her die in the fire. Alex is grateful to learn the truth. He breaks the headstone in two, changes his will to leave his fortune to Agnes, and kills himself. Over six months later, Alex rises from the grave and kills Agnes and the lawyer before repairing the broken headstone and joining his wife in her grave.

Here we go again! Raise you hand if you knew Alex was going to rise from the dead as a rotting corpse and go after the baddies. Reed Crandall's art is rather uninspired, probably because this story has been told so many times before. The idea that Alex would suddenly leave all of his money to his housekeeper because she told him his late wife was a cheater is ridiculous.

"Let the Punishment Fit the Crime!"
Why the sudden interest in the justice system among the local kiddies? The townsfolk wonder this exact thing as they watch the kids carry a home-made coffin down the street. Just that afternoon, they asked the undertaker about funerals and burial. They also asked the doctor how to tell if something is dead, and they showed an interest a few days before in a newspaper report about a killer being fried in the electric chair. They asked the electrician how an electric chair works, and they asked their teacher to explain capital punishment. The town lawyer said kidnapping is a capital crime and the judge talked about jury trials. Why, who's this? It's Mrs. Phillips, who can't find her son, Freddy. It seems he stole Emmy Lou's doll and the other kids would not speak to him after that. The adults look on in horror as the kids finish burying the coffin, which presumably holds the body of little Freddy. The Vault-Keeper explains that the kiddies pushed Freddy into a live wire.

That's an awful lot of explainin' for a pretty simple story, isn't it? It's never good when the host has to clear up what happened in the last panel. Jack Davis can draw just about anything, so it's never dull, but this story is a long lead-up to a mediocre payoff.

"A Slight Case of Murder!"
Lately, it seems that Hilldale has experienced more than "A Slight Case of Murder!" In fact, four women have been brutally killed while locked in rooms with no entrance or exit that would allow a normal human being to get in or out. Doc Swanson arrives in town and tells Sheriff Moulton that he's solved the mystery and to meet him that night at the bottom of Mansion Hill. When they meet, Doc explains that, 25 years before, he delivered a monstrous baby at the Bates Mansion and now, he thinks that the baby has grown up to kill women who rejected him. It turns out that Sheriff Moulton is the killer and, when townsfolk rip the clothes from his body, they discover that he has a normal head and a lizard-like body that allows him to squeeze through tiny spaces.

George Evans fumbles the ball on the goal line, as you can see from the big revelation in the final panel. The whole idea is pretty disgusting, frankly, but the sight of it is underwhelming.

"Strung Along!"
Tony Zargono was a brilliant maker of marionettes and he entertained audiences with his amazingly lifelike creations, but he was lonely. When pretty groupie Nora came along, it seemed to good to be true. They were married and he showered her with gifts until he got too sick to keep performing. Once the money was all gone and he was on his death bed, she broke the news to him that she never loved him, only his money. Heartbroken, he waits for death but is surprised when Nora returns in the dark of night to hold him and console him. he dies happy, not knowing that she was dead as well and that the faithful marionettes had murdered her and made a puppet out of her and pulled strings to make his final hours bearable.

One thing Bill Gaines and Al Feldstein seemed to know how to do was to funnel the right stories to the right artists. Clowns, circuses, carnivals, marionettes--these were perfect for Graham Ingels's particular style of art. The story itself is not terribly original, and they could have made it more horrific by showing us the process of turning Nora into a puppet, but instead they go for suspense and mystery, leaving the final surprise for the last panel.--Jack

Peter: "Strung Along!" is another subtle instance of EC interjecting sex into their funnies when dying Tony asks new puppet Nora to "make my last night complete . . ." Again, I want to see the deleted panels of the marionettes doing their work with little scalpels, hammers, and screwdrivers. "A Slight Case of Murder!" builds its Gothic atmosphere well but then slips on the banana peel of a climax; that final panel draws more guffaws than most Mad parodies. "Together They Lie!" is another cataloging of cliches best ignored. "Let the Punishment Fit the Crime!" is this month's best story, an effective thriller a la Bradbury (in fact, I had to double-check to make sure it wasn't one of Ray's babies, but this is a very rare non-RB month) with a whopper of a final panel; that last caption raises the hairs on the back of the neck. Kudos to Johnny Craig as well, whose only contribution is a subtle but chilling cover.


Davis
Tales from the Crypt #38

"Tight Grip!" ★★ 1/2
Story by William Gaines and Al Feldstein
Art by Jack Davis

". . . Only Skin Deep!" ★★★★
Story by William Gaines and Al Feldstein
Art by Reed Crandall

"Last Laugh" ★★★
Story by William Gaines and Al Feldstein
Art by Bill Elder

"Mournin' Mess" ★★
Story by William Gaines and Al Feldstein
Art by Graham Ingels

A dusty old trunk is ecstatic to have finally been taken down from the attic by its owner, Wilma, who gets busy filling it with lovely, frilly clothes that she’ll be wearing during her honeymoon with her fiancé, Carl Roswell. Even after the couple is hitched and arrive at their idyllic hotel, the sentient trunk can’t help but feel a strange fear around this new man. It turns out that the old grip’s premonitions were well-founded: wielding an ax in the honeymoon suite, frothing Carl reveals that he was only in it for Wilma’s riches. Carl literally cuts off his wife’s scream and then cuts the rest of her down to size, stowing the chopped meat away in the trunk with the intent of sneaking out and disposing of one parcel at a time while he informs the hotel staff that his wife is sick in bed. The trunk tries to deter the murderer at every turn, first snapping its lid on the fiend’s bloodspattered fingers and then disgorging its gory contents right in the hotel lobby after it refuses to unlatch its lock for Carl in the honeymoon suite. Carl manages to make his escape while the trunk is bagged and tagged as evidence by the police. Lingering in the evidence locker for four years, the trunk gets a break when a pair of thieves busts into the storage unit… and one of them turns out to be Carl. A scare from a roaming security guard forces the killer to take shelter in the trunk, at which point the trunk begins to shrink down, squeezing Carl’s flesh out through the bullet holes the killer blasts in it and compressing his bones down into a fine dust.

What the...?
("Tight Grip!")
If your first question after completing “Tight Grip” is “Who put the roofie in my Kool-Aid?” then you’re on the right track. But this story's loopiness is also its main saving grace. The novelty of the talking trunk and the absurd payback it enacts upon its tormentor snatch the story from the soup of mediocrity and allow us to ignore the major plot contrivances and logic-lapses that would have sunk a more conventional yarn. This is a real chicken-or-the-egg piece: what came first, Feldstein’s idea of a story narrated by a trunk or his idea a guy being strained out from  a box like human dental floss?

Herbert and Suzanne have been meeting at the same Mardi Gras party for five years now, and young Herbert has been bitten by the love bug good. He can’t stop thinking about Suzanne and it would seem she’s just as crazy for him. The only trouble is that they’ve never seen each other’s faces, a leftover of a desire for mystery Suzanne expressed during their first meeting that they’ve upheld ever since. But Herbert desires to strip off his domino mask and to strip off other articles too, namely the wretched hag mask that Suzanne wears upon her conversely knockout frame. After Herbert proposes, the two lovers quickly tie the knot and sneak away to a hotel room to get to know each other as man and wife. But still Suzanne persists in wearing their masks. It’s enough to drive Herbert into dreaming of himself removing Suzanne’s hag mask only to see that her actual likeness is a mirror image of the mask. Upon awaking, Herbert is overcome with frenzy and deigns to tear Suzanne’s mask off with all his might. A decision he soon regrets, realizing too late that the sick mess he holds is all that’s left of his wife’s real face.

Jesus wept.
("Only Skin Deep...")

It’s funny how these stories come around to you again. (Or how you come around to them.) I can recall reading “Only Skin Deep…” 12 years ago and finding it mostly unremarkable with the exception of the final gross-out, but now it seems to strike a whole new unsettling chord for me. I think part of that is my heightened awareness of Reed Crandall’s artistic prowess. “Little” details like the artist’s exceptional backdrops during the Mardi Gras and cypress swamp scenes and his dramatic staging and lighting of the figures would have sailed over my head at the time but leave me in awe now. It’s this display of genuine beauty and festiveness that builds up that last panel to be so shocking and gut-wrenching. The notion of someone literally tearing off the face of another might seem a bit too fantastic to swallow, but the grounded reality that Crandall so expertly depicts in his fine anatomy and noirish shadowings make just about anything seem possible. This is EC at its retina-smacking, modern-day Grand Guignol finest.

Ernie Ceely arrives at the offices of Dr. Falder with an unusual dilemma: it hurts every time he laughs. This is a particularly unhappy predicament for Mr. Ceely. Ernie, you see, is a practical jokester, one of the old-school variety who still gets a hell of a kick from calling up old ladies and telling them to turn out their street lamps before they go to bed. But Ernie isn’t one to shy away from the edgier thrills either. He suspects that his painful giggles resulted from the hilarious strain he caused for himself when he pulled his latest gag: dressing up a pile of horse meat in some children’s clothing, Ernie threw the mess under an oncoming train, thus convincing the boys playing by the tracks that they just witnessed a gory demise. At hearing this Dr. Falder gives Ernie some pills to help with the pain and ushers the patient out of the room so that he can prepare some tests that he’d like to make. Upon reentering, Ernie is regaled by Dr. Falder with a story of his own, one about an eight-year-old boy who thought that he had seen his three-year-old brother run down by a train and who raced back home only to be struck down by a car himself right in front of his mother, who promptly dropped dead of a heart attack. The three-year-old, left unattended in the bathtub, then drowned. Realizing the horrible chain of events his prank created and Dr. Falder’s connection with it, Ernie is strapped down to the table as a machine fitted with goose feathers tickles him into tortured delirium and the pills containing fish hooks he swallowed begin to cut their way out of him.

Jose subjects another hapless victim
to more of his lame jokes.
("Last Laugh!")
When you think about it, the conclusion of “Last Laugh” is only a few slight degrees more outlandish than a fireman slicing himself open on a sharpened drop-pole (see “Strop! You’re Killing Me!” from TFTC 37), but they say that a few degrees killed the dinosaurs. Bill Elder is in just as fine form as ever, and let it not be claimed that “Last Laugh” wasn’t a story suited to his tastes, but this one comes just short of the left-field weirdness that made “Strop…” stand out like a razor in a candied apple.

Sweeney is a reporter from the Globe who’s out to solve The Mystery of the Derelict Cemetery. Ever since the enigmatic group of benefactors collectively known as the “Grateful Hoboes, Outcasts, and Unwanteds’ Layaway Society” rolled into town there was fishy business brewing from the start. Not only was the organization strangely intent on assisting the homeless only *after* they died, but the grounds upon which the cemetery rested were unique in that none of the markers were adorned with grave mounds. More perplexing than this is the news seven years later that the Society was readying the cemetery for its thousandth burial; strange seeing as how by Sweeney’s calculations the area of the property could only hold over six hundred bodies. Performing a stakeout one night, Sweeney watches astounded as a grave mound actually sinks into the ground. Upon digging, the reporter comes to a metal door that swings out from under him and delivers into a underground labyrinth where Mr. Copehard, emissary of the Society, leads Sweeney to the dining hall of a nearby mansion. It seems that the anonymous benefactors truly stand by the name of their organization: “Grateful Hoboes, Outcasts, and Unwanteds’ Layaway Society,” or “G. H. O. U. L. S.” for short!

Too little, too late of this world.
("Mournin' Mess!")

What a letdown it is seeing Ingels being handed these lukewarm assignments time and time again. This is the same artist who we all seemed to unanimously proclaim was the King of Horror, and now it feels as if he can just barely rise above the turgid material that he lends his inks to. “Mournin’ Mess” is yet another Feldstein-penned script that battles the illustrations for panel space, and Ingels’ patented brand of grotesqueness is strictly limited to a single, all-too-brief glimpse of the corpse-munchers seated ‘round the dining table at the end. It’s not nearly as fun as “Midnight Mess,” the story that it cheekily references in a bit of meta-humor that has Copehard explaining that they got the brilliant idea for their society from a magazine called Tales from the Crypt. The boys might have been better off just reprinting that story here instead.--Jose

Original uncensored cover for Crypt #38
Peter: As anyone who reads the DC War blog knows, I can't stand stories narrated by inanimate objects (or donkeys, for that matter) and "Tight Grip!" is no exception. Carl's plan sure isn't thought out very well. Any slight error would have tripped him up; the smell and blood must have been nauseating. That final panel of "Tight Grip!" has got to be one of the silliest committed to EC paper but, conversely I dug the scene of Wilma spilling all over the lobby. I love how Bill and Al mess with our expectations in ". . . Only Skin Deep!" Yep, we know exactly how this will end and it sorta kinda does but with a sick twist. What's queasier in that final panel: the mess of Sue's face or the oozey thing in Herbie's hands? Only Crandall could have delivered that knife to the gut. "Last Laugh" is monumental in its stupidity. A boatload of coincidences (the biggest whopper of them may be that the doctor is able to provide Mr. Ceely with fish-hook-imbedded pills!) and nary a believable moment. The finale, Ceely strapped to a table and being tickled to death, almost makes me believe that Bill and Al were winking at us. Almost. "Mournin' Mess" is a fun hunk of self-aware nonsense that telegraphs its hook the second Copehard mentions the full name of the organisation. It's hilarious to think a band of ghouls would sit around reading Tales from the Crypt. Mention has to be made of the cover, which was censored, in-house, just before the issue was printed. Even then, about a year before the walls came tumbling down, Bill and Al could smell trouble coming and sought to head it off at the pass.

Jack: If a good EC horror story is all about the payoff, then " . . . Only Skin Deep!" and "Mournin' Mess!" can be counted as successes. Sue in "Skin Deep" has a rockin' body but what man would ever marry a woman without seeing her face? I was starting to worry that we were heading into "Lola" territory (The Kinks) but the finish was not bad, kind of like the ghost story where the woman always wears a ribbon 'round her neck and when her husband unties it her head falls off.

I enjoyed "Last Laugh" mainly because I have grown so fond of Will Elder's work and give extra points to any story he draws. Al Feldstein goes overboard with the word balloons in "Mournin' Mess" and doesn't give Ghastly much room to work--it reminds me of a story by Kurtzman (I think it was Harvey) where he drew little figures at the bottom of the panel being squashed by the giant word balloons. "Tight Grip!" stops making sense on page 7 and completely goes off the rails at the end.


Craig
Shock SuspenStories #11

"The Tryst" ★★★★
Story and Art by Johnny Craig

"in gratitude . . ." ★★★★
Story by William Gaines and Al Feldstein
Art by Wally Wood

"The Space Suitors" ★★★
Story by William Gaines and Al Feldstein
Art by Reed Crandall

". . . Three's a Crowd" ★★★
Story by William Gaines and Al Feldstein
Art by Jack Kamen





"The Tryst!"
Julie Adams comes to work for John Hendricks as his secretary but the man quickly becomes obsessed with the radiant, virginal young lady. Though much older than  Julie, John asks the girl out and she agrees. A courtship follows and then marriage. Hendricks buys his bride a huge mansion outside of town and forbids her to leave the estate, so jealous is he of sharing her attention with anyone else. One of John's clients, Mr. Farnsworth, begins visiting and comments that the married couple should have a child; later, Hendricks tells Julie that won't be happening as a child would spoil his angelic image of her. One day, John spots Julie heading into the woods and immediately suspects her of meeting with Farnsworth for a fling. John murders his client but, the next morning, the newspaper headline elicits nary a reaction from Julie . . . Hendricks has murdered the wrong man. That weekend, he follows Julie into the forest (armed with a pistol) and, from afar, sees her wave to someone down at the lake and remove her blouse. After his wife has redressed and headed back to the estate, John sees movement in a bush and empties his revolver, suspecting he's murdered his wife's lover. He returns to the house, where Julie asks him to return with her to the lake as she has a confession to make: though she knows John would not approve, she's been meeting with a boy from a local orphanage for picnics and swimming. The boy's bullet-riddled boy lies at the lake's edge.

"The Tryst!"

"The Tryst!" is a nasty bit of business that works on so many different, uncomfortable levels. Hendricks is obviously a madman, so hellbent on preserving his unspoiled maiden (have they even consummated this marriage?), he'll commit murder without batting an eye. The scary thing about John Hendricks is that a lot of us, to a lesser extreme, can identify with his mental paralysis. Who hasn't been so in love with another that blindness can set in? Granted, the majority of us would not take it to the extremes that John did but, once given the pleasure of hindsight, we might agree we were a tad . . . protective. How refreshing is it that, right to the final panel, Julie is an innocent, monogamous woman who's not seeing the local welder for afternoon grab-fests in the woods? By golly, she defies expectations; she must have been in love with John and not his money! And, finally, "The Tryst!" features the fewest number of cigarettes ever drawn by Johnny Craig in an EC story: just two panels!

"in gratitude..."

"in gratitude..."
Joey Norris has returned from Korea and the town gives him a grand welcome home; dozens of townsfolk await him at the train station and a rally will be held at the town hall later that day. Wounded in the war, Joey has become the town hero. Once at home, he lunches with his mom and pop and explains that, before the rally, he'd like to visit Hank's grave. Sheepishly, Joey's parents explain that, throughout all their son's war correspondence, they'd grown to love Joey's war buddy, Hank, and when Hank had given his life to save Joey's, they naturally agreed to follow their son's wishes by burying Hank in the family plot. Then Hank's body showed up and the town began to talk; Joey's father couldn't risk losing business so Hank was buried in the nearby Greendale Cemetery. At the rally, Joey explains how he'd gone off to war, lost his hand, and fought for freedom and equality with pride but, now, feels only shame for a town that refused to accept Hank for his skin color.

"in gratitude . . ." is a powerful statement, one whose message seems, sadly, just as relevant today as it did in 1953. It's a bit on the preachy side and its "twist" is telecast from the moment Joey's pa mumbles out his explanation, but there's no denying that Gaines and Feldstein were taking chances few publishers would have gambled on. The war vet's mother telling of her vision of the heroic Hank is particularly stirring (here's a man who saved their son's life but isn't worthy of inclusion in anything but a grave somewhere out of the public eye) but the punch in the gut here, obviously, is Joey's condemnation of the crowd he grew up with (but wouldn't he have known of those faults before he came home?) and their racism: ". . . the grenade that tore (Hank's) skin to pieces didn't know its color . . . didn't care if it was black or white." Perhaps it was these observations, rather than some injury-to-the-eye or "headlight" panels, that roused Prof. Wertham?

"The Space Suitors"
Don and Wanda thought they'd planned it so well. Don had told his boss (Wanda's husband), Milt, that there was a planetoid out there full of uranium ore and the man had immediately scheduled the three of them for a rocket ride. But once they got their spacesuits on and were investigating the planet's surface, Don had dropped the charade and pointed a laser blaster at Milt's mid-section. Milt didn't have the reaction Wanda and Don had expected; he laughed and told them he'd known about their plan to get rid of him the entire time. If Don were to pull the trigger, a remote control on Milt's space suit would launch their ship into space, leaving the lovebirds stranded. Wanda cries "liar!" and Don ventilates his boss. Within seconds, to their chagrin, the couple learn that Milt wasn't lying and they watch their only way home blast off. Milt's now-bloated corpse smiles at them as they settle in for a long, slow death. Some time later, an expedition finds "The Space-Suitors," holding "bloated, ruptured hands . . ." Reed Crandall, my current favorite EC-artist (sorry, Ghastly!), proves he can wander into Wally Wood territory and do just fine, thank you (to be completely honest, though, Reed doesn't do nearly as much heavy lifting in the detailed-rocketship department as Wally). As with most of these triangle stories, the bump-off really isn't planned that well (how was Don going to explain the enormous hole in Milt or do they not need proof of death in space?) but it's a golden moment when the lovers discover they've been foolish and "couldn't even kiss, no less . . . ," well, you know.

"...Three's a Crowd"
Della and Alan are heading up to their cabin this weekend for what Alan hopes is a "fresh start" anniversary vacation but Della invites their best friend, Andy, along. Andy has just bought himself a cherry of a car (decked out with a phone, no less!) and insists on doing the driving despite Alan's nervous protests that the roads are winding and Andy tends to have a lead foot. No matter, the trio makes it to the cabin in one piece but when Alan heads to the trunk to get the suitcases out, Della and Andy suspiciously head him off at the pass and inform him they'll be taking care of the luggage. That night, Alan wakes to find Della gone from their bed and follows voices to the guest cottage. Eavesdropping at the door, he can hear his wife and best friend making plans. Believing those plans involve Alan's exit from Della's heart, he plots their murder. He asks them to go into town the next day, despite having received a call informing him that the bridge had washed out. When Della and Andy have left, he goes into the guest cottage and discovers a banner reading "Happy Anniversary, Daddy!" along with a basinet and maternity clothes. Realising he may have made a mistake, Alan rushes to phone Andy in the car but discovers he's come down with laryngitis. But for that lame last panel, ". . . Three's a Crowd" is not a bad little case of mistaken adultery with a nice, nasty twist. Sure, Jack Kamen's characters look like they just got of the boat from his last art job but if you've got to employ an artist with such a limited range, best to give him a "talking heads" story such as this one. All in all, a very solid issue of SS. --Peter

"...Three's a Crowd"

Jack: These are four very strong stories--I liked the Wood one best, mainly for the gorgeous art. Craig's story is excellent, as usual, though I think he could've made the orphan look younger so that he didn't look old enough to be a lover rather than a surrogate child. Crandall's story is also top-notch, with an ironic twist and that knockout panel showing Milt dead. Even the Kamen story, usually reliably the weakest of the bunch, is very good, up until the last panel flops. It's interesting that three of the four stories this time involve jealousy and fear of adultery; this seems to be the biggest reason that people in EC stories commit crimes.

Another look at the Crypt #38 pre-fix cover

The debut of the EC Fan-Addicts Club

Fun for the whole family!

Next Week . . .
The Enemy Ace flies off into retirement

Saturday, September 9, 2017

The Caroline Munro Archive: Cinema TV Today, December 11, 1971

by John Scoleri

I'm back again with yet another rarity from my Caroline Munro collection, a continuing series here on bare•bones.

Today we're looking at a brief appearance in Cinema TV today.



Cinema TV Today 
Number 9959
Saturday, December 11, 1971

A Yummy Victim for Dracula

This yummy young lady is Caroline Munro who plays Laura Bellows in Hammer's "Dracula Today," a modern horror story set in trendy Chelsea.

We're sure that there would be many willing candidates to join the Dracula sect if their victims could all be as pretty as Caroline.

At 17 Caroline was already modeling, successfully we feel, as today at 22 she has three films to her credit and has just won a year's contract with Hammer Films.


Watch for more Caroline Munro rarities here on bare•bones, and be sure to check out the prior entries in this series!

Monday, September 4, 2017

Star Spangled DC War Stories Issue 112: June/July 1970


The DC War Comics
1959-1976
by Corporals Enfantino and Seabrook


Kubert
Star Spangled War Stories 151

"They Came From Shangri-La!"
Story and Art by Joe Kubert

"Flaming Bait!"
(Reprinted from Our Army at War #153, April 1965)

Peter: After the Japanese score a string of "knockouts" (Luzon, Manila, Bataan, and Corregidor), the U.S. government decides it must make a big statement, a punch to rattle the Japanese and make them think they're vulnerable again. The government contacts a mystery man (we'll call him "The Unknown Soldier" but act like we don't know yet, okay?) at his estate just outside Washington, D.C. The man goes to work, applying make-up to his shadowy face and, once he's pleased with the results, he hops a plane bound for Japan. On a battleship in the Pacific, the mystery man rendezvous with a special team assembled to aid in his attack. The team bombs the hell out of Japan and then heads into the Chinese mainland  to meet up with guerrillas. Their B-25, out of fuel, skims to a halt and is immediately attacked by Japanese soldiers. The plane is destroyed but the "mystery man" and his surviving crew escape into the woods, eventually running into the Chinese guerrillas. Wary of the newcomers, one of the rebels, a giant of a man, picks up our "unknown soldier" and attempts to pummel him, but the special training that the American has had pays off and he defeats the behemoth, convincing the guerrillas that he is who he says he is. The men are taken to a Chinese palace where they are hailed as heroes. Our man from Washington slips away before anyone can ask too many questions. Back home, he strips off his make-up and visits the tomb of the Unknown Soldier.


We've gotten silly (Gunner and Sarge, War That Time Forgot) and we've gotten dead serious (Enemy Ace, Sgt. Rock) from Kanigher and Co. but this new series, "The Unknown Soldier," finds us smack dab in the middle. It smells very serious but the first mission, "They Came From Shangri-La!," is about as generic an adventure as you're likely to find. It's not awful but it could be interchangeable with any of the other DC war series. True, it's the first installment and I'm hoping Joe and Bob will fill in some much-needed back-story (all we know so far is that he's been classified by the Army as pretty darn smart and could take on five G.I.s with both hands tied behind his back) in the years to come. I remember reading a few scattered Unknown Soldier stories as a young lad but not much of the detail; other than the bandaged face (which does not materialize in this first entry), it's a blur. The idea that this incarnation of the Unknown Soldier is only the latest in a string of family members who have similarly fought behind disguises in previous wars is intriguing to me but let's hope that doesn't mean that US will fall into one of those space/time paradoxes and meet up with his great-great gramps on the battlefield of Fredericksburg. The series will run for somewhere around 114 chapters, becoming a big enough draw that the title of SSWS will change to The Unknown Soldier with issue #205 (May 1977).


Jack: I also remember reading the Unknown Soldier in the '70s--in fact, it was the only war comic I ever read on a regular basis. This first story doesn't seem much like what I remember, though it is interesting and the art is Kubert at his best. As so often happens, reading the story led me to Google the date of the raid on Japan and to learn a little bit about the Doolittle Raid, which was a real event. One of these days I'll read a history of WWII and then watch out!


Kubert
Our Army at War 220

"Stone-Age War"
Story and Art by Joe Kubert

"The Last Soldier"
Story by Robert Kanigher
Art by Ross Andru and Mike Esposito

"The Idiot"
Story and Art by Sam Glanzman

Jack: Easy Co. is trapped on a rocky mountain pass by Nazi tanks when Rock tells his men about a "Stone-Age War," reminding them of how prehistoric man used his brains to figure out how to take advantage of his environment to defeat much larger mastodons. Lesson learned, tanks beaten! A Nazi plane attacks and, after Rock tells a story of cavemen tricking a pterodactyl, Jackie uses his empty uniform to pull a similar stunt and the plane is shot down. Finally, as elite SS troopers approach, Rock reminds his men of the way prehistoric man made a stand against a T-Rex and, next thing you know, Easy Co. has beaten back a superior force. The men tend to their wounds as Rock reminds them that battles are not always won.

What a chore this story was to read. I guess Joe Kubert was in a "Tor" mood this month, because Rock is half-Tor on the cover and there are quite a few dinosaurs in the story. It follows a familiar pattern and is boring by the end, not to mention the fact that humans and dinosaurs were not around at the same time in the distant past.

"Stone-Age War"

In the future, New York City stands in ruins and "The Last Soldier" fights on against an army of robots. When he shoots the head off of one of the metal men, he is compelled to repair it, driven by a lifelong mania to fix things. Once fixed, the robot joins him in his fight and they are together when both are killed by more robot soldiers.

"The Last Soldier"
I don't know where this science fiction story came from, but it's much more entertaining than the lead story in this issue, even if it is drawn by Ross and Mike. It has the trademark Kanigher flashback to young boyhood and young manhood, but for some reason the incongruity of it in this comic book made it all the more fun to read.

At the April 1945 battle of Okinawa, "The Idiot!" is a Japanese kamikaze plane that destroys an American ship in an attack destined to be one of the final battles of the war.

Wisely staying away from drawing people, Sam Glanzman turns in some fine work in this four-page study of planes and ships that doesn't have a plot but is nonetheless enjoyable.

"The Idiot!"
Peter: Based on Joe's cover, I was expecting one of those silly stories where Rock and the boys step into a cave and step out into the dinosaur era but, thankfully, it was all nothing but a series of analogies told by the Sarge. The analogies worked and so the story was enjoyable. It also gave Kubert a chance to work out his Tor mojo. Where the heck did "The Last Soldier!" come from? It has House of Mystery written all over it. I thought for sure Big Bob was gonna trot out the "the hero is a robot too!" twist but props to Kanigher for not relying on the cliches. Good story. Sam Glanzman is fast becoming the go-to guy for solid four-page history lessons. There's a lot of action and info packed into these sixteen panels. Half of me wished Sam had more room and the other half says "the brevity is why they work."


Kubert
G.I. Combat 142

"Checkpoint---Death!"
Story by Robert Kanigher
Art by Russ Heath

"The Garbage Hero"
Story by Bob Haney
Art by Sam Glanzman

"The Last Survivors!"
Story by Robert Kanigher
Art by Russ Heath

Peter: While assisting in a grueling battle with Nazi Tigers, the Jeb Stuart is called away by their CO to cover Checkpoint Able. Though none too happy, Commander Jeb Stuart gives the order and the Haunted Tank arrives at the mountain to discover a grim sight--Checkpoint Able has become "Checkpoint---Death!" The entire squad has been wiped out and, if the enemy finds out, the pass becomes an open highway for enemy troops. While the Jeb heads out on recon, a freak snowstorm hits and buries the tank in a sea of white. Commander Stuart rises from the tin can to spy a frightening sight: Nazis dressed in snowsuits waiting to blow the Haunted Tank to Hell. The Jeb puts up a good fight but the motor freezes and the men have to wait it out like frozen sardines. The Germans surround the Jeb, waiting for the men to abandon ship. Realizing they'll freeze to death, Jeb tries a last-chance maneuver by pouring fuel on the front of the tank and igniting it. The blaze restarts the engine and the boys are able to escape back to Checkpoint Able. The sun breaks through the clouds, the snow melts, and the Haunted Tank is able to shore up Able again. I like how Slim asks Jeb if the ghostly General (seen in only two panels this issue) could maybe give the boys a hand when they're in deep doo-doo. I think it's about time to let the others in on the knowledge that the spectre isn't just Jeb going off his rocker again. Though I liked this adventure, I'd question what got accomplished. The boys head out on recon, are ambushed, and then escape. They don't defeat the Nazis so the rat bastards are still out there, ostensibly heading for Able at some point. Good action, though, and presented flawlessly.

"Checkpoint---Death!"

The crew of PT99 take on the deadly Japanese destroyer Komuru but the fight is one-sided and all, save one of the crew, Ed Butler, are killed. The lone survivor is taken back to the Japanese base along with the damaged, but still floating, 99. Once the ship is repaired, Ed is forced to become "The Garbage Hero" by transforming the 99 into a scow and picking up the refuse from the Komuru. It doesn't take long for our intrepid helmsman to craft a depth-charge barrel out of scraps and left-over gunpowder and, one day, he takes the PT boat out and launches the barrel at the destroyer, sinking her. No heavy lifting here, just a light, breezy adventure sure to please the gung-ho patriot in all of us.  Glanzman's art is a bit rough at times but he gets the job done all right.

When both their squads are annihilated in a "merciless inferno of exploding shells" during World War I,  German officer Ernst Schell and American Corporal Jack Jones are "The Last Survivors!" At first they engage in hand-to-hand combat but, exhausted, they declare a truce and fast become friendly with each other, sharing each other's life story while waiting out the shelling in a foxhole. When the shelling ends, they shake hands and go their separate ways but both are killed by a stray shell. "The Last Survivors!" is a remarkable little story that gets its message across (no, you're right, we've seen this message before) in only four pages. I kept waiting for the Nazi to stab our man in the back but Big Bob plays fair and admits that there were good guys on both sides of the war; most of them ended up in graves. Overall, a great issue of G.I. Combat!

Super-letter-hack Gary Skinner (who must have had a letter in just about every issue of the war comics) reads my mind and calls Joe out on the fact that the General sure is scarce in the Haunted Tank strip. Joe cops out by claiming that the General is around even when the readers, like the crew of the HT, can't see him.

Some more Heath goodness
from "Checkpoint---Death!"

Jack: I love the battle in the snowstorm in the Haunted Tank story and agree that Heath is at the top of his game here, but how in the world does the Haunted Tank survive that amount of gunfire from up close, including a broadside shot from a bazooka? If it were Sgt. Rock and Easy Co. firing, that tank would have been blown sky-high. Heath's art in the third story is not quite up to the level of his work on the Haunted Tank this time around, and the ending is another downbeat one that reflects the mood of the Vietnam era when this issue was published. The middle story shows why Sam Glanzman was better when not drawing stories involving people, and I thought the writing by Haney was surprisingly poor, with more than the usual amount of racist barbs.



Kubert
Our Fighting Forces 125

"Daughters of Death!"
Story by Robert Kanigher
Art by Ross Andru and Mike Esposito

"Too Much G.I.!"
Story by Bob Haney
Art by Russ Heath
(Reprinted from All-American Men of War #60, August 1958)

"The Browning Shot"
Story and Art by Sam Glanzman

Jack: Gunner and Sarge rescue a professor from the Nazis and row him out to a submarine where Johnny Cloud and Captain Storm are supposed to be waiting with his daughters, who also had been held prisoner. On arrival at the sub, however, they discover that the Nazis still have the "Daughters of Death!" so the Losers must head back into occupied France to track them down and return them to their father, who possesses important information about Nazi secret codes.

Captain Storm relates the story about how he rescued daughter Jeanne, only to lose her when a road mine blew them out of a jeep as they were escaping. Johnny Cloud tells a similar story of rescuing daughter Simone only to lose her when he ran into a tree snare, falling victim to an old Indian trick. As soon as story time ends, the Losers are discovered by members of the French Underground, who tell the Losers where to find the girls. The Losers then position themselves in the road where they are found by Nazis. The Losers surrender and are taken to see S.S. Commander Von Krull, who tries to beat out of them the location of the professor.

Calm down, Simone!

The Losers suddenly fight back, overpowering the Nazis and rescuing the girls. Speeding off in a truck stolen from their captors, the Losers see to it that the Professor and the girls are reunited, only to find that all of the excitement and stress have caused the man to forget the Nazi codes!

1958 Heath
"Daughters of Death!" is standard stuff but it didn't bother me as much as some of the other entries in the Losers series have, probably because Andru and Esposito have toned down some of the worst habits of their art. The daughters have been spending too much time away from eligible bachelors--Jeanne wants to kiss Captain Storm right away and Simone displays an unhealthy interest in the first Native American she's ever seen up close.

When a new recruit is weighed down with all of the supplies he'll need to fight and survive in the field, he quickly finds he's "Too Much G.I.!" Piece by piece, he sheds his equipment and comes to learn that one bullet in the right spot is worth fifty that miss the target. This 12-year-old reprint by Haney and Heath is enjoyable but shows how different the DC war backup stories have become over the years.

"The Browning Shot"
"The Browning Shot" is when an enemy torpedo is launched from outside the perimeter formed by ships escorting other ships in a convoy. This entry in the "U.S.S. Stevens" series shows how submarines and destroyers battled on the sea during WWII. As usual with Glanzman's work, the technical aspects are spot-on while the drawings of people are less impressive.

Peter: The new war team spends so much time whining and reminding us they're "losers" that there's not much space left for a plot. Haven't we already seen the scientist with the daughter plot anyway? Until we get some real scripts and art that doesn't bring to mind Archie and Jughead, the real "losers" are the readers. I do like the Eisner-esque look Joe is bringing to the covers though. "Too Much G.I.!" is a decent read, nothing special other than the Heath art. "The Browning Shot" proves that these U.S.S. Stevens short-shorts are going to be a lot of fun, like interesting lectures, rather than stories, but focusing on fascinating tidbits about World War II Navy life and tactics.


Kubert
Our Army at War 221

"Hang-Up!"
Story by Joe Kubert
Art by Russ Heath

"The Butcher, the Baker . . . the Desolation Maker!"
Story Uncredited
Art by Fred Ray

Jack: A new member of Easy Co. named Smitty has a "Hang-Up!" that gets in the way of his fighting successfully--he's scared! Easy Co. is trapped in a fire-gutted town hall with Nazis surrounding them on the outside. Rock tells Smitty about the hang-ups of three key members of the unit: Ice Cream Soldier couldn't stand the heat while fighting in North Africa, Bulldozer thought he was a one-man fighting machine when he first joined the unit, and Rock is compelled to collect dog tags from any Easy Co. soldier killed in combat. These inspiring stories help Smitty to get over his own problems and Easy Co. fights its way out of another bad situation.

Even though this story is yet another one where Sgt. Rock tells stories to get through a quagmire, the tales are reasonably interesting and Heath does a nice job with the illustrations.


Eben Dwayne is a poorly-treated indentured servant during the Revolutionary War who longs to escape his servitude, which seems more like slavery due to ill treatment by his master, Rod Druce. Cruel British Colonel Banastre Tarleton visits the inn where Eben works and treats him even more poorly than does his master, so Eben escapes, making his way through the swamps until he finds colonial soldiers led by Colonel William (not George) Washington.

Eben tips off the rebel army to Tarleton's whereabouts and the Battle of the Cowpens ensues, in which the British are routed and Eben saves Col. Washington from being slaughtered by Tarleton. As a reward, Washington vows to make Eben his personal cook.


"The Butcher, the Baker . . . the Desolation Maker!" is a very entertaining story in spite of the mediocre art by Fred Ray. These little history lessons work so much better with a bit of character development, and the story of Eben is believable.

Peter: Learning the "origins" of Ice Cream Man and Bulldozer is a plus but the bulk of "Hang-Up!" is pretty schmaltzy. Smitty seemingly has two lines ("I'm no good to anyone. Get rid of me!") and he runs those into the ground. I know Jack prefers Kubert on this strip but I'm on the fence. Heath is just so good and he's finally getting the Rock "look" down so it's a win/win situation with Kubert and Heath. I liked the second story much better but the art is just so damned ugly it's hard to look at. Mrs. Helen Wright gets "letter of the month" award for reminding us that girls (even ones that are married and don't wear Red Sonja costumes) like funny books. On that same page, Kubert relates how he met John Wayne on the set of The Green Berets and notes the similarities between the Duke and the Sarge.

Next Week...
The boys analyze and dissect
the great literary achievement known as . . .
SHERMLOCK SHOMES!


N.P.P.? Has anyone seen that used in place of DC before?

Saturday, September 2, 2017

The Caroline Munro Archive: Mid-1970s Leading and Younger Leading Women directory listing

by John Scoleri

Welcome to the latest installment of this semi-regular feature on bare•bones in which I share rarities from my Caroline Munro collection. 

1974 Photo by Victor Blackman
This time out, I'm sharing a page from a mid-1970s UK acting directory. 

Caroline (5' 7") is included in the section on Leading and Younger Leading Women. Her recent films listed are A Talent for Loving (highlighting the fact that it was a Paramount picture), The Curse of Dr. Phibes (aka The Abominable Dr. Phibes), Dracula Today (aka Dracula A.D. 1972), Phibes Rises Again (aka Dr. Phibes Rises Again), Captain Kronos (aka Captain Kronos: Vampire Hunter), The Golden Voyage of Sinbad and I Don't Want to Be Born (aka The Devil Within Her). A television appearance on the Des O'Connor Show is also called out (Caroline appeared on the show on June 26, 1971).


Check back regularly for more rarities from the Caroline Munro Archive!