Featuring special guest host, John Scoleri! |
The EC Reign Month by Month 1950-1956
15: October 1951
Feldstein |
"Spawn of Mars" ★★
Story by Al Feldstein and Bill Gaines
Art by Wally Wood
"The Duplicates" ★
Story by Al Feldstein
Art by Jack Kamen
"The Connection" ★
Story by Al Feldstein
Art by Max Elkin
"A Mistake in Multiplication" ★★★
Story by Al Feldstein
Art by Joe Orlando
While out cruising the intergalactic strip, a group of astronauts come across an alien spacecraft in free-fall towards Earth. Shimmying over to the vessel, two explorers discover a room containing glass cases housing the dormant bodies of a hundred goopy, gruesome aliens. The bulbous tykes don’t take kindly to being awoken from their cryo-nap, and a quickly-timed ray gun blast ensures that one explorer and his head remain united. After such an overt demonstration of hostility toward all humans, the clever Commander Corwin decides the only thing to do is to haul the sleepy alien carcasses back home. For science? Apparently yes, but the lab coats on the job are just as clever as Corwin; they don’t even attempt to determine the genders of the creatures before sticking them all in an enclosed observation room, only to act surprised when their numbers double overnight. As it turns out, all matters of sexuality are moot as the aliens reproduce by budding. You know, like plants? Those things we’ve known about since forever. Thankfully, the Army is up to the task of shooting every last alien right in their freaky faces, eliminating any cause for alarm over the ultimate destruction of the planet. Meanwhile, just outside San Francisco, a runaway alien and its cadre of a million, endlessly reproducing offspring are headed towards the city to commence the ultimate destruction of the planet.
Pew! Pew! Pew! ("A Mistake in Multiplication") |
Welcome to the fold, Mr. Orlando! (Gooble-gobble…) While my cohort Peter is astute in remarking on a distinct Woodian flavor to Orlando’s compositions, it’s certainly not the overt mimicry of say, Howard Nostrand aping Jack Davis for the pre-code horrors of Harvey Comics. His aliens are lots of fun, great, knobby trolls who almost seem to predate H. R. Giger’s design for the Xenomorph with their protruding ribs and whipping tails. They’re a lot more fearsome than Feldstein’s meager description of “little monsters” would imply. While “A Mistake in Multiplication” may not be the mind-expanding SF of Ellison or Murakami, personally I’d be fine if Weird Fantasy and Weird Science dedicated their pages to depicting space jockeys blasting monsters away for the rest of their runs so long as Wood or Orlando got to draw them.
Wood approaches the eldritch. ("Spawn from Mars") |
"Are you thinking of the same inane plot I am?" "Hell yes!" ("The Duplicates") |
“The Connection” is also bad but it’s . . . something else entirely as well. Let’s see if I got this right. A fortyish scientist moves into the basement of an unattended nineteen year old girl. The two bond over the next year and grow rather close. The girl tells the scientist about the elderly custodian who took care of her after the sudden death of her parents; the scientist reminds the girl of him in his own way. The scientist is constructing a time machine. He becomes self-conscious of his age when he and the girl decide to pursue a romance and determines to use his new machine to fast-forward into the future by fifteen years so that the chronological gap between him and the girl won't be so daunting. The scientist fudges the calculations big time and, long story short (too late), he ends up as a 65-year-old creeper in the 3-year-old girl’s basement. You see, he’s the elderly custodian that mysteriously appeared in the girl’s home all those years ago. Confused? You bet. Disturbed? Positively. Feldstein one-ups the tangential incest from “Space-Warp” (WF #6) with some paradoxical pedophilia that can’t help but leave the reader with a funky taste in their mouth. -Jose
The polite way to ask your roommate if he's a farter. ("The Connection") |
Jack: It seems that Wally Wood could not help drawing hot chicks, even when they were brainy scientists and astronauts, so he solved the problem of how to convey the high intelligence of the gal in "Spawn of Mars" by sticking a pair of glasses on her. It's wonderful to see Joe Orlando finally join the EC team; I have a lot of respect for him due to his later work for DC and also I just plain love his art. The Grand Comics Database doesn't show a lot of credits for Max Elkin, but his art looks so much like the 1940s style that I wonder if he did work that has yet to be identified. And poor Jack Kamen keeps getting stuck with the worst story in the issue! I thought the Duplicator was like an early 3-D printer.
John: Looks like Wood and Orlando provide some high-caliber space creatures in this issue! Can never get too much of that.
Paradoxical pedophilia never looked so metal. ("The Connection") |
Kurtzman |
"Bouncing Bertha" ★★★
Story by Harvey Kurtzman
Art by Jack Davis
"Zero Hour!" ★★★★
Story by Harvey Kurtzman
Art by John Severin and Bill Elder
"Gettysburg!" ★★★ 1/2
Story by Harvey Kurtzman
Art by Wally Wood
"Contact!" ★★★ 1/2
Story and Art by Harvey Kurtzman
A U.S. tank nicknamed "Bouncing Bertha" runs into trouble in Korea, with Chinese soldiers behind it and an impassable ditch in front of it. The men abandon the tank and it crashes into the ditch. One of the crew waves a white flag of surrender while the others fight on until they are rescued by a helicopter, leaving the man who surrendered to face the enemy alone, much like a beetle struggling in a pool of water who gets eaten by a fish. The second issue of Frontline Combat starts off strong, with Jack Davis demonstrating his mastery of the war form as he illustrates a story with characteristic Kurtzman irony. Not a lot happens here, but the prose and pictures are compelling nonetheless.
"Bouncing Bertha" |
The issue's highlight is "Zero Hour!" In this WWI tale of trench warfare, a rookie is caught out in No Man's Land and men give their lives trying to bring him back, until an officer finally puts him out of his misery with a bullet. The story is brutal, with injured soldiers left for dead and calling for their mothers out on the battlefield. Severin and Elder provide perfect illustrations for Kurtzman's story, which pulls no punches in its study of the horrors of war.
"Zero Hour!" |
"Gettysburg!" tells the story of the last day of the great Civil War battle, with the added twist of having a Union soldier from Alabama forced to kill the southern officer who was his father. This battle is a classic and Wally Wood's art is gorgeous; the personal touch with the Alabama soldier is almost unnecessary.
"Gettysburg!" |
Finally, in "Contact!" we get a double dose of Kurtzman, who illustrates his own story. Two American soldiers in Korea manage to fight off an overwhelming force of Chinese before the U.S. forces show their might by bombing the heck out of the enemy and burying them. Harvey's irony is heavy here, as the story ends with commentary that reads: "If we believe in good, we can't go wrong." The earlier panels with enemy soldiers' hands sticking out of rubble make the reader question the sincerity of the patriotic phrase.--Jack
Kurtzman at his brutal best in "Contact!" |
Peter: With only a handful of issues as proof, it's evident to me, at least, that EC's war titles were the most consistent comics they were producing. Not the horror comics we all grew up on, not the science fiction Bill and Al prided themselves on; no, it was Harvey Kurtzman's 99% humor-free, unflinching look at combat through the ages. One need look no further than the one-two punch of "Bouncing Bertha" and "Zero Hour" to agree with me. Neither story offers one glimmer of hope amidst all the bloodshed; pessimism is Kurtzman's middle name. That has to be the reason why FC and TFT were the weakest sellers amongst the New Trends. It's hard to see some pre-teen youth wanting to pick up another issue of FC after watching the sergeant of "Zero Hour" put one of his soldiers out of his misery or the deserter of "Bouncing Bertha," left behind to die. I appreciate the care and artistry behind "Gettysburg," but this is one of those stories that feels like homework. And Harvey's cartoony style could put lots of people off but the message of "Contact!" is clear. Or is it?
Jose: Sheesh, you guys ain’t kidding. EC’s two war titles should’ve been renamed Kurtzman’s Everlasting Gobsmackers. That might not have had the same testosterone-fueled ring as Two-Fisted Tales or Frontline Combat, but it sure would’ve been a hell of a lot more honest about just what those shiny-faced cadets at the newsstand were signing up for when they made their purchases. “Zero Hour” packs enough misery in of itself to make even the staunchest patriot question the “glory of war.” Moreso than any of the horror or suspense titles, the war series of EC could be genuinely, pulse-skippingly chilling at times, as they are in this story. Could you imagine a villain from The Vault of Horror shrieking for his mother as a rejuvenated corpse shambled his way? Of course not; certain absent details of humanity kept many of the horror stories solidly in the realm of fantasy, albeit however fun and depraved they could be. What Kurtzman does best is to bring that humanity to full, glaring light, equally illuminating the heights of compassion and the depths of despair (usually both within the same story) to the point that the reader is at turns awed and sickened. Tales of bravery like “Bouncing Bertha,” be their conclusions however grim, still reinforce the notion that selflessness and perseverance are the standard to which we should all hold ourselves, while treaders of the moral gray-area like “Contact” force you to reexamine the rightness of your actions and question the very concept of “right.” Some EC titles wanted to be read, but the war series wanted to meet you on the battlefield.
Wood |
"The Gray Cloud Of Death!" ★★★★
Story by Al Feldstein and Bill Gaines
Art by Wally Wood
"The Martian Monster" ★★
Story by Al Feldstein
Art by Jack Kamen
"The Invaders" ★★ 1/2
Story by Al Feldstein and Bill Gaines
Art by Wally Wood
"The Slave of Evil!" ★ 1/2
Story by Al Feldstein
Art by George Oleson
"The Grey Cloud of Death!" |
As the spaceship the Venus-2 approaches the second planet from the sun, the crew see the lifeless hulk of the Venus-1, their predecessor ship. They investigate the dead ship and find that all of the organic matter has been stripped save for a dead man who was sealed inside a metal tank. He left a diary to explain that "The Gray Cloud of Death!" came from Venus and ate up everything living on the ship. The crew of the Venus-2 look back to see the same cloud heading toward their own ship, so the captain orders it to take off, leaving the crew members stranded aboard the Venus-1 as the deadly cloud approaches them. Wally Wood excels with this fantastic story, which reads as if it were adapted from a classic SF pulp. I could not find an antecedent online, so if this is an original story, my hat is off to Mr. Feldstein!
"The Martian Monster" |
When a future war is lost, the defeated men commandeer a spaceship and take their families to the stars, searching for a habitable planet. Unfortunately, when they reach one, "The Invaders" are blown away by a U.S. Air Force jet. Get it? They weren't from Earth after all! This twist has been used so many times that we see it coming a mile away, but two Wally Wood stories in one issue is never a bad thing.
"The Slave of Evil!" |
Peter: "The Gray Cloud of Death" is a potent tale with a deliciously pessimistic climax. The cynic in me believes that the lone survivor of the Venus-1 (who starts his story with a "Get the hell out of here, now!!!" warning) wrote his journal entry so long that the men of the Venus-2 couldn't possibly read it and then save themselves in time. The final panel, of the Venus-2 crew awaiting their certain death in the guise of the gray cloud, is a stunner. A little less stunning in the story department is the second Wood contribution this issue, "The Invaders," which does a good job of throwing us off the beaten path at first but we're all sure these travelers are going to end up on Earth, right? At least we didn't find out they were Earthlings who traveled through a time warp back to the 1950s, yaddayaddayadda . . . Wood's art makes the journey bearable but the inking is so much different than that on "The Gray Cloud" (much lighter) that I have to believe someone else handled those chores on "The Invaders." I love how Wally's women lounge around in skimpy negligees despite being deep into space. The other two stories this issue are both disposable pap. CSI has come a long way since the days of "The Martian Monster," when you could shoot a man (twice!) from across the room and pass it off to the local yokels as suicide. Jack Kamen shows once again why he was the king of stencil art; each face is interchangeable. Oh, and the ending makes no sense, if that matters. Best known for his lengthy stint on The Phantom daily strip, George Oleson drops in for his one and only contribution to the EC Mythos, the dreadful "The Slave of Evil!" Moving at a snail's pace, "Slave" suffers not from poor art (it is limp and unimaginative but it's not awful) but from a muddled, tired script climaxing in a ridiculous expository from the lead protagonist, a robot who has taken the time to jot down his story before disconnecting his power supply. Pull the plug!
"The Invaders" |
John: Nobody does space-jockeys quite like Wood, and when paired with a great story like "The Gray Cloud Of Death!" it's a real treat. Yes, there's a bit of that Lovecraftian note that was written as the writer was dying, but that's forgivable here. When many an EC-character would have called for their comrades to come rescue them, ensuring certain death for all, it was a nice twist for our ill-fated heroes to send the others away before they too were doomed. I was amused by "The Martian Monster," and was pleased there was a reasonable explanation for our space pal Sobodno packing a 45. Of course, unless we want to believe that WF-reading Freddy has the ability of spawning creatures from his imagination, there's no explanation for the Martian monster appearing exactly as 'uncle' Sobodno describes. Sadly, there was an easy opportunity to explain this that Feldstein didn't take advantage of. Have Freddy not see the Martian early on, so that when he meets Sobodno for the first time, he doesn't realize that he's not the Martian he has been speaking to. "The Invaders" is more Wood space-jockeys, but as my cohorts have pointed out, there's something lacking in the art when compared to "Gray Cloud." Sadly, the story is lacking, too.
Feldstein |
"Warts So Horrible?" ★★
Story by Al Feldstein
Art by Graham Ingels
"Forbidden Fruit" ★★ 1/2
Story by Al Feldstein
Art by Joe Orlando
"The Age-Old Story!" ★ 1/2
Story by Al Feldstein
Art by Jack Kamen
"Gorilla's Paw!" ★★★ 1/2
Story by Al Feldstein
Art by Jack Davis
"Warts So Horrible?" |
"Forbidden Fruit" |
"The Age-Old Story!" |
In “The Gorilla’s Paw," Floyd, passing an old curio shop, is fascinated by a row of trinkets. Beckoned in by the shop owner, Floyd is first repulsed and then obsessed by a severed gorilla’s paw. He buys it and finds that every time he wishes for something, he gets it. But every wish comes with consequences. When he wishes he had never bought the paw, the next morning his money is in the paw and he finds out that the curio shop owner has been murdered. The story ends with a classic AAAAAAH!: while talking to his buddy on the phone, Floyd demeans himself for being a dope, wishes he had his buddy’s brains, and . . . well, you get the picture (and, yes, you do get the picture!). It’s no secret that Gaines and Feldstein liberally “borrowed” from many sources to create their comic tales. Frankenstein was reimagined several times throughout the titles, as was Dr. Jekyll and Mr. Hyde. But it’s a testament to just how well the writing duo could pick at a corpse that two different variations on W. W. Jacobs’s classic “The Monkey’s Paw” would pop up in Haunt of Fear (the second being the classic "Wish You Were Here" in #22) and both would merit inclusion in a Best of . . . -Peter
"The Gorilla's Paw" |
Like that last tooth, Ol' Titus won't go down without a fight! ("Warts So Horrible?") |
John: "Warts So Horrible?" left me wanting. As I've declared many times before, I'm a big fan of shambling corpse tales. In this one, our shambling is relegated to a single panel of a skeletal hand. "Forbidden Fruit" on the other hand, I really enjoyed. While the script is laughable at times, Joe Orlando's art is fantastic. I loved the look of his doomed inhabitant on the island. "The Age-Old Story!" puts a twist on the well-worn two-timing dame plot, but it's not enough to make it entertaining. And you can't go wrong with the inspired "Gorilla's Paw!" (or, perhaps more appropriately, Gorilla's forearm). Yes, we all know what's happening, but it's fun to follow along to see what our unwitting protagonist will accidentally do on his way to finding out what's so special about his simian curio. This was a perfect story for Jack Davis' style.
Kurtzman |
"Death Stand!" ★★★
Story by Harvey Kurtzman
Art by Jack Davis
"Old Soldiers Never Die!" ★★★★
Story by Harvey Kurtzman
Art by Wally Wood
"Kill!" ★★ 1/2
Story and Art by Harvey Kurtzman
"Dog Fight!" ★★★ 1/2
Story by Harvey Kurtzman
Art by John Severin and Bill Elder
August, 1918. Allied infantryman Caruso asks fellow troop Pappy Davidson what the meaning of the song is that the British soldiers croon around the fire. Pappy explains that experience is what proves the lyric that “Old Soldiers Never Die.” Caruso gets a first-hand demonstration when Pappy tries to warn a group of fellows running toward the trench to hold still and cover their faces as a German pfalz hones in on them. “Fool kids never learn!” Pappy shouts over the four, bullet-riddled bodies. Next month, Pappy and Caruso are hunkered down in a funk hole as a menacing tank roams the battlefield. Pappy senses danger and beats a quick path in the opposite direction. Caruso passes on Pappy’s advice to follow and gets shelled by the Germans for his trouble. Thankfully Caruso only ends up with a “scratch;” he rejoins his friend on the march through the Argonne Forest the following month. The pair witnesses another fatality when a soldier too eager to get out of his gas mask convulses into a hacking mess from the poisonous air. One month more of fighting sees a heavenly development: Armistice is signed on November 11, effectively ending the war. Caruso tells Pappy the great news and aims to celebrate over some wine when a few die-hard Germans blast their hideaway in a last burst of rivalry. Caruso’s none the worse for wear and tries to get Pappy’s spirits up about peacetime. It’s little use though: a stray bit of shrapnel has pierced the old soldier’s brain, instantly killing him.
Apocalypse Then. |
If the gritty, mud-speckled artwork of Wally Wood wasn’t enough to sell this piece, Harvey Kurtzman’s unremittingly bleak perspective on the arbitrariness of death would be enough to ensure the classic status of “Old Soldiers Never Die.” The buff, macho vibe that Wood brought to other assignments is traded in here for a much more earthy and dismal look. Nothing about the journeys of Pappy and Caruso look glamorous at all, as compared to, say, the historic grandness of “Gettysburg.” The soldiers look as if they have risen from the cold, wet dirt themselves, craggy-faced phantoms who return to the dust in all-too-prompt and often horrifying fashion. Wood seems to be perfectly in tune with Kurtzman’s aims here; I don’t know whose idea it was to have the poisoned soldier’s “COUGH” sound effects turn increasingly bloodier, but it definitely gets the message across. Pappy’s stone-eyed face and the silhouettes of two troops carrying his lifeless body between them under the old jaunt’s lyrics are just the right shade of nihilism to end this story.
"Death Stand" |
Can Abner pet the rabbits now? ("Kill!") |
When first we meet Captain Jacob Strange (any relation to Stephen?), he is already deep in the waters of personal malaise. After getting into a “written argument” with his fiancé, Strange sinks into a depression when none of his sweetheart’s letters show up at his Pacific Island base, so now he exorcises his bottled-up sorrow by striking down every Japanese fighter plane that comes into his crosshairs. When an all-hands-on-deck call sounds over the base’s PA, Strange heads into the sky with his comrades for another round of fighting just after he gets word that a mailing snafu has held up all of his fiancé’s messages. Strange leads the host of Japanese fighter planes away from his fellows, ensuring their safe return to base. Just when the troops have given up hope of Strange’s arrival, the pilot radios in, but a low-lying bank of storm clouds and a busted receiver result in Strange completely missing the base. All his friends can do is listen to his helpless calls and the sound of his plane’s engine fading in the distance. “Dog Fight” might not be great shakes when it comes to the narrative department, close to bordering on melodrama at times, but for me that haunting finale is enough to warrant a half star on its own merits. --Jose
("Dog Fight") |
Peter: An interesting use of the color yellow in "Old Soldiers Never Die!" and "Death Stand!" It's used almost randomly in backgrounds, (by colorist Marie Severin, sister of John, and later an artist for Marvel) though I'm sure there's a deep meaning to it and my three (college-graduated) amigos will enlighten me. "Death Stand!" is an amazingly brutal and pessimistic tale (witness Joe Hill's beating of a Korean with a grenade), one that could only have been published before the code commenced. "Old Soldiers" has the same kind of ironic kick in its ass as "Death Stand!" and Wally's art has a grungy, decayed look not usually associated with Wood work; it's almost horror story art. "Kill!" is the weakest story in this issue, coming off a little bit too preachy for my tastes (Harvey could be very preachy but usually he'd mask it) but Kurtzman delivers, big time, with the last of the quartet. The final two pages of "Dog Fight" are simultaneously eerie and heartbreaking. It brings to mind a documentary on the Bermuda Triangle I saw not too long ago, which sought to explain the "lost squadron" of WWII.
March of the damned. ("Old Soldiers Never Die") |
I have long believed that the greatest ten-year period for comics was 1945 to 1955, and this month at EC reinforces that belief. Frontline Combat and The Haunt of Fear are as close to classic issues as we've seen to date, with Two-Fisted Tales close behind. Even the SF comics shine, in large part due to the work of Wally Wood and newcomer Joe Orlando. Call me an EC fan-addict!
John: "Death Stand!" was cut from the same cloth as many classic EC horror tales, so I wasn't surprised about how things panned out for our protagonist. The Davis art is nice, but story-wise, I'm troubled by the fact that Joe Hill sits and watches while the tank fires on his helpless buddies rather than spring into action to save them. Wally Wood's art in "Old Soldiers Never Die!" makes it the best entry in this issue. Unfortunately, the story left me cold. It's worth noting that in the hardcover EC Archives edition that I have, the yellows Peter mentions that can be seen in the screen grab above are completely wiped away. I do love Wood's splash page (also reproduced above) with the rat coming out of the eye socket in the bottom right corner.
In the 88th He-Man Action-Filled Issue of Star Spangled DC War Stories On Sale Next Week! |
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