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The Caped Crusader in the 1960s by Jack Seabrook & Peter Enfantino |
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Infantino/Anderson |
"The Million Dollar Debut of Batgirl!"
Story by Gardner Fox
Art by Carmine Infantino & Sid Greene
Barbara Gordon sews up a fabulous costume for the Policeman's Masquerade Ball and then hops in her convertible to get to the gig. En route she happens upon the Moth-men attempting to kidnap sexy playboy bachelor millionaire Bruce Wayne. She takes advantage of her Judo expertise and launches into the fray while Bruce slinks away to look for a convenient place to change into his work clothes.
Transformation complete, Wayne emerges from the woods as Batman (though no one questions the coincidence) just as Babs (who has announced to the world that she is to be known as... Batgirl!) is trapped in a cage of silk. Batman kicks the Moth-men in the rear and they fly away, leaving the Dark Knight to unravel his sexy new ally. When prompted, Batgirl refuses to divulge her secret identity and the two part friends.
The next day, Babs is back in the stacks of Gotham Library (her day job) and the excitement of the battle the night before is tugging at her... insides. Meanwhile, Bruce and Dick are having a lavish breakfast of flapjacks, egg whites, toast, and extra-caffeinated coffee while discussing the letter Wayne got from Mothman. Seems that Bruce Wayne will be roughed up in the near future unless he pays one hundred grand. The note gives Bruce an idea and he and Dick suit up and visit nine other millionaires in the area. All nine have received the letter and already paid. Bruce Wayne does not negotiate with terrorists!
Alfred is instructed to deliver a "F**k You" letter to Mothy and then settles down for a lengthy hibernation at Wayne Manor, hoping Mothman will take the bait. After a few days, Babs gets itchy, missing action, and decides this is a perfect time to deliver that rare first edition of Bay Psalm Book (which, we are told by Gardner, sold in 1947 for $150,000!) to Bruce Wayne. She arrives just in time to see Mothman murder Bruce!
Babs performs a quick change into her fight gear and throws back the door, confronting Moth and his henchmen. A grand kerfuffle ensues and, in the shadows, Batman and Robin watch the girl fight with a passion. When Mothy delivers a knock-out punch and he and his crew exit the Manor, Batgirl awakens to find the Dynamic Duo standing over her. The boys explain that they planted a life-like replica of Bruce Wayne to convince Mothman he'd killed the real deal. Batgirl begins to cry like a girl, thinking she's fumbled the ball. Robin tells her to cheer up as he's planted a tracer on the Mothmobile (just in case a gigantic four-wheeled moth managed to slip under the radar) and now he and Bats are going to make tracks. Batgirl pleads her case to accompany them but they tell her this is a man's job (ignoring the fact that Robin is twelve years old) and she should get back to washing the Bat-dishes.
Furious about the rebuff, Babs heads out anyway. And good that she does as, once they've followed Mothman to his Lepidopteral Lair, the Dynamic Dunderheads fall into a Moth-trap and face a sure death. Batgirl helps them to escape and locate the hiding Killer Moth (Moth had somehow gotten some of Babs's perfume on his costume and she "scented" him down) and deliver the whole bunch to police. When she asks Bats if he's glad she followed along, he tells her he could have gotten himself and Robin out of their jam but that she's easy on the eye. He'll let her know if they ever need help again. Babs Gordon goes back to the library, awaiting the call.
Peter: It took six years but we finally got a "landmark" issue. All involved elevated their game to deliver one of the better adventures of the 1960s. Sure, the plot is microwaved but the fun is in the details. Batgirl being Gordon's daughter is brilliant and, twenty years on, delivers one of the biggest gut punches ever in funny book history. Legend is that Bat-editor Julius Schwartz was tasked to deliver a female counterpart to Batman in the comics that could later be utilized in the TV show. That incarnation (in the form of actress Yvonne Craig) is easily the most familiar and became, along with Diana Rigg's Emma Peel, the number one fantasy of teen boys in the late 1960s. The comic book version was less successful and meandered along for decades before being brutally incapacitated in Alan Moore's The Killing Joke and then rebooted in the 1990s for No Man's Land. We covered Batgirl's so-so solo gigs when we tackled Batman in the 1970s.
That presto change-o panel leads me to believe that Babs Gordon gave a lot of serious thought to this Batgirl gig, perhaps more than she was letting on in her thought balloons. I only have one question about the efficient and lean construction of the suit: when she reverses her handbag to form her utility belt, does she simply dump her compress, lipstick, eye shadow, nail polish, eye liner, and other misc. chick necessities into a nearby bush and go back for them later or does the make-up bric-a-brac transform as well into weapons?
I like nicknames just like the next guy but Dominoed Dare-Doll just doesn't roll off the tongue like "Caped Crusader." How about The Dark Dame or, in keeping with 1960s societal ignorance, The Dynamic Dishwasher? It's hard to believe that sexism was so ingrained in the culture that Batman and Robin would dismiss the new heroine so cruelly. The Big Guy doesn't even admit she was all that useful in their rescue, explaining that he already had an escape route mapped out in his head when she stumbled in. Babs will return very soon.
Jack: Yes, it's a landmark issue, but I thought the writing and art seemed rushed in spots, like Fox and co. had to get this on the stands quickly. I like the layout of the big panel you reproduced where Batgirl gets dressed; it's in line with other examples of Infantino's inventive page designs. The overall character design is great and I love her motorcycle, but I don't love the way Batman and Robin condescend to Batgirl. I must admit that it wasn't till I was an adult that I realized the TV Batgirl was wearing a wig! I never made the connection between Yvonne Craig's short haircut and Batgirl's flowing locks.
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Infantino/Giella |
"War of the Cosmic Avenger"
Story by Bob Haney
Art by Win Mortimer
The citizens of Gotham City are shocked to see that Batman is being held captive in a "weird metallic bat figurine." Police tools are not sufficient to free him, so Batman summons Green Lantern, who uses a beam from his power ring to release Batman from the trap. Minutes later, Green Lantern is flying home when he encounters Batman in his Whirlybat, flying home from upstate and knowing nothing about the metallic trap. The heroes assume that the fake Batman was created by the Time Commander in order to steal energy from the power ring.
Elsewhere, the Time Commander uses the stolen energy to summon a humanoid named Cosmo from the farthest reaches of outer space, but when Cosmo arrives, he's none too happy and attacks the Time Commander, who flees to a temporary time plane. Cosmo goes on a rampage and Batman and Green Lantern discover that the creature is searching for Dr. Carruthers, his creator, who is dead. The heroes find Dr. Carruthers, who is not dead, but is rather in a nursing home, having lost his memory. They return to the place where Cosmo is wreaking havoc and bring Dr. Carruthers. The Time Commander suddenly appears and grabs a "molecular reagent" from the scientist before it can be used to destroy Cosmo. Surprisingly, the old man decks the Time Commander with one punch!
It turns out that Batman was disguised as Carruthers. Once the real doctor shows up, he tosses a chemical at Cosmo and the creature disappears. Carruthers admits that the appearance of Batman and Green Lantern shocked him back to reality and he sent Cosmo back to limbo. Carruthers laments having to destroy his creation twice and hopes that someday the time will come for humanoids to live among us.
Peter: Right off the bat, I'm thinking, "with all the team-ups Batman has been a part of, he tells the Commish the only man who can help him now is the Green Lantern? What about Superman or Wonder Woman or Hawkman or even Robin? Well, ok, never mind Robin, I get it." Brilliant way to throw a seasoned veteran like myself off guard! I liked this sci-fi-heavy installment but the whole Cosmo thing threw me. Time Commander blathers on about the creature as if it's been around the DC Uni for years, but quick research tells me this was his one-and-done. Mortimer's art is not bad, but Cosmo comes off a bit sketchy and hurried.
Jack: The story is titled "War of the Cosmic Avenger" and I guess that refers to Cosmo's rampage in and around Gotham. I also enjoyed this issue and thought it was fast-moving and pretty well drawn--somewhere between Moldoff and Infantino in quality. I flipped through the Time Commander's prior appearance in Brave and Bold #59 and saw no sign of Cosmo.
"Fright of the Scarecrow!"
Story by Gardner Fox
Art by Sheldon Moldoff & Joe Giella
As Dick Grayson is teaching boys how to climb a jungle gym in a Gotham City park, he happens to see a submarine approach along the river. The Scarecrow emerges! Bruce Wayne and Alfred the butler arrive in an ice cream truck to dispense treats to the boys, and Dick and Bruce quickly change into their Batman and Robin costumes in order to confront the Scarecrow, who is supervising two goons as they dig up bags of stolen loot that he had buried in the park.
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Moldoff |
They figure out the last clue, which refers to Jeremy Fall, a rich friend of Bruce Wayne's who keeps lots of cash on hand to give to charity. Batman and Robin race to his home and find the Scarecrow and his goons menacing the man; some quick fisticuffs end the menace.
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From World's Finest #3 |
Jack: Peter refers (I think) to the three-page summary of the Scarecrow's origin from World's Finest #3 (fall 1941), in which the Scarecrow starts out as a psychology professor who turns to a life of crime so he can have the respect of his colleagues and enough money to buy all the books he wants! Yes, this great villain is motivated by a love of buying books. I went back and read the original story and the recap follows it very closely. The original features striking Bob Kane art that is much more atmospheric than what we get from Moldoff.
"The Case of the Abbreviated Batman!"
Story by Gardner Fox
Story by Gardner Fox
Art by Sheldon Moldoff & Joe Giella
In court, listening to Batman on the witness stand putting him at the scene of the crime, Gunshy (pronounced Gun Shy) Barton watches the stenographer and muses that his criminal career would have been a success if only he'd learned an "abbreviated language" known only to Barton and his hoods. A new criminal is born!
Behind bars, Gunshy throws himself into "speed-writing" and quickly learns how to apply that to spoken words. Paroled thanks to "good behavior" (now we know how Riddler and Penguin do it!), Barton exits Gotham Pen not a rehabilitated but a rebooted criminal. He quickly assembles a band of nattily-dressed dimwits who somehow take to Gunshy's lessons in abbreviated talk. He hangs unrelated letters on his wall and teaches the dopes what they mean; HCB equals Here Comes Batman, etc.
The Gunshy Gang then commits a series of brilliantly abbreviated heists until Batman and Robin interrupt their break-in of a medieval castle full of expensive junk. Immediately labeling them "The Alaphabet [sic]-Talking Gang," the Dynamic Duo use their fists to abbreviate the fight but the gang gets the better of them T.A.T.A (time and time again), eventually knocking the boys out and rolling them up in carpets, with an eye to delivering two dead bodies to Commissioner Gordon.
But our heroes prove to be hard to kill and they escape, engaging once again in fisticuffs with the "Alaphabet[sic]-Talking Gang" at their hide-out. Discovering that the WCD (World's Greatest Detective) has learned how to drown out his letter calls, Gunshy puts into operation a particularly deadly form of communication: SLA (Special Light Arrangement)! From a hidden room, Gunshy operates a panel that lights up certain letters of the alphabet in order to relay his messages to his boys. (No, I'm serious!) When Batman finds the switch to turn off the SLA, Gunshy turns to yet another method: a "cream-puff gun" which splats a letter on the ceiling. Batman, realizing at about the same time as his readers that this battle has waged about ten pages longer than it should have, whips out his own "cream-puff melter gun" and puts the kibosh on Gunshy's plans. Exhausted, Gunshy surrenders and GISOA (Gotham is saved once again).
Peter: Speaking frankly, I thought "The Case of the Abbreviated Batman" was a POS and I didn't LOL once. The only inspiration I derived is that I'm leaning toward abbreviating this entire review. Seriously, when the entire creative team takes the issue off and delivers such vapid, uninspired dross, why bother dissecting it? I'm sure I've probably labeled one of the previous 300 yarns we've binged "Worst Batman Story of the 1960s," but this is up there with the most dreadful. Especially coming on the heels of a big win the issue before.
I understand the gimmick is to deliver the message to your muscle faster and in code, but why talk code when there's no one else around? I would have deemed this parody, what with the sequence of Gunshy's elevating methods of relating abbreviations to his dummies and his sudden epiphany in court, but the whole thing seems so serious. Wouldn't you, as a hardened criminal, at some point abandon the subterfuge and just yell out the damn directions? I was waiting for the guy to stand on the sidelines with an etch-a-sketch when his cream-puff gun didn't work. ATOJCL (A tale only Jack could love!).
Jack: EICSI (even I couldn't stand it)! This is dreck. Moldoff and Giella phoned in the art and the story was so bad that I kept looking at the bottom right of each page to see how many more I had to read. Having a character say something in code requires each thing he says to be translated, thus using up more panels for a minimal story. It reminds me of the Go-Go Gophers--one of them would say something in gibberish and the other would translate it. At least they were well-drawn and funny!
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Jack and Peter both agree a reassessment of the career of B'wana Beast should be their next project! |
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Next Week... More Ditko! |