Monday, August 29, 2016

Star Spangled DC War Stories Part 86: July 1966

The DC War Comics
1959-1976
by Corporals Enfantino and Seabrook


Andru & Esposito
 Star Spangled War Stories 127

"The Monster Who Sank a Navy!"
Story by Robert Kanigher
Art by Ross Andru and Mike Esposito

"The Mustang Had My Number!"
Story by Robert Kanigher
Art by Jerry Grandenetti
(reprinted from Our Army at War #59, June 1957)

Peter: Talbot and Peters, two members of the elite Suicide Squad, stand at attention and report on the success of their latest mission; well, Peters does, anyway, as Talbot has been reduced to a giggling madman. Peters then lets us in on what drove Talbot to the loony bin: "The Monster Who Sank a Navy!" The Suicide Squad is informed that the Japanese have come up with a deadly new toxin that transforms G.I.s into zombies and Talbot and Peters are the men sent to destroy the gas, stored aboard the battleship Kuruna. After boarding a plane, the men enter a strange bank of fog and are attacked by several dinosaur monsters from the prehistoric stone age. Talbot is swallowed whole by a giant catfish and Peters can't seem to find a way to get his partner out of the fish's gullet. Fortunately, Talbot was carrying a big batch of TNT bait with him and he explodes out of the mackerel's small intestine with a loud WHUMP! (so loud it's heard underwater). Not so fortunately, the impact snatches Talbot's marbles and Peters must drag his comrade to the surface. Fortunately, they're both picked up by frogmen and brought aboard a battleship. Unfortunately, it's the Kuruna (hang on, that was their mission in the first place, so that's a Fortunately) and the ship is attacked by a gigantic shark monster. Fortunately, Talbot is just-this-far-away-from-bonkers enough to destroy the nerve gas and the monster sinks the ship. Our tale ends with the C.O. saluting a job well-done as Talbot chases butterflies with a net.

Finally Revealed! The Joker's War Years!

With its frenetic pace, its general inanity, and its truly horrible art, "The Monster Who Sank a Navy!" is a prime contender for Worst of the Year. I love when the pilot who flies T and P to their mission says something along the lines of, "You see that fog bank up ahead? We have no idea why but it never moves and we're pretty sure the enemy is in there somewhere!" I know I'm beating a dead horse but this is the same fog bank that several G.I.s have entered and returned from. Is their mission report buried under Pooch's Purple Heart recommendation on some General's desk? And, though I've never been fond of Andru and Esposito's work on this series (other than a spark here and there), they seem to be channeling Jerry Grandenetti in this installment. How observant is the C.O. on the splash page when confronting the obviously-deranged Talbot at inspection? Don't these guys go through some kind of psych evaluation upon return? The one bright shining star in the dark dismal sewer of Andru + Esposito is the atmospheric panel reprinted at right.

Speak of the devil . . . and the devil appears. Jerry Grandenetti provides the illos for "The Mustang Had My Number," which doesn't exactly break any quality barriers but is amiable enough with its western roots (which Bob will resurrect in the origin for the Balloon Buster) and likable central character. Jumping prairie gophers! This 8-pager shows that Jerry could pump them out with the best of them before he radically changed his style at some point in the early 1960s, introducing a fair share of mud to his pencils and distorting features like a carnival hall of mirrors.

Jack: I've never liked Andru and Esposito's art, not even on The Amazing Spider-Man in the 1970s, so reading this series tries my patience. This is one of the worst entries, consisting mainly of one dino attack after another. It's rare that I can say this, but Jerry Grandenetti's art on the backup story is very good and makes me sad that his style got so bad so fast in the '60s and '70s. On this issue's letters page there is a letter from Cary Bates, a future DC writer, bemoaning the "unattractive blurbs" that ruin nicely drawn covers. You tell 'em, Cary!


Heath
 G.I. Combat 118

"My Buddy--My Enemy!"
Story by Robert Kanigher
Art by Irv Novick

"You Only Die Twice!"
Story by Howard Liss
Art by Jack Abel

Peter: Lt. Jeb Stuart has a whopper of a problem on his hands: Slim, one of his men, is a racist and refuses to work with the Nisei (Japanese-American soldiers fighting for the good guys), going so far as to attack one of them. When the boys roll into a battle-scarred town and their treads get hung up on debris, they're trapped like rats in a cage by sniper fire. When the flame-throwers show up, they know they have to do something so Slim hops out of the tank to see if he can take out the sniper. Slim is pinned down but, luckily, the two Nisei show up to save his hide. When one of the soldiers is killed, Slim asks what he can do. The surviving G.I. answers that it's too late to save his dead brother but not too late for Slim to change his attitude.


"My Buddy--My Enemy" is a particularly heavy-handed message story that I can just about forgive because of when it was published but there are a few nits to pick. Is Slim a new member of the Jeb and, if so, was his predilection for white folk evident before this incident occurred? Why is this a Haunted Tank story in the first place since Jeb (the spook) is basically a no-show with no good advice or riddles to dole out? Johnny Cloud (whose tank-busting Mustang has a cameo in this issue) sure shows up a lot. I find it curious that Bob Kanigher, in the middle of a heart-felt plea for racial tolerance, has one Japanese character tell another to "cool off his rice." A bit cliched and racist that, no? On the newly-interesting "Readers--Sound Off" page, answering a query from one Will Forgelly of Philadelphia, Bob spills some of the beans on his co-writers, Hank Chapman and Howard Liss, and their service records. There's a reference to Chapman having a "hair-raising experience in the Air Force during the war which had him falling out of a plane in flight." An excellent source of info on Chapman and that incident can be found here.

Jack: In this follow up to "What's the Color of Your Blood?" (Our Army at War 160, November 1965), Bob Kanigher again tackles racism, this time involving a Japanese-American soldier instead of an African-American soldier. The 1965 Immigration and Nationality Act encouraged immigration from Asia in part as a way to battle Communism, the thought being that people would want to come and live in a free and democratic country. DC did its part with stories like this one, even though Irv Novick's art isn't what I'd call inspired. Still, the legacy of Japanese caricatures was hard to shake off--as shown by the ad for this month's issue of Metal Men, found in Star Spangled War Stories and reproduced at the bottom of this post. Apparently, DC readers could handle both a story against bias and a villain named "Egg Fu, the Oriental Mastermind" without their heads exploding.

Peter: After his entire squad is killed in a bombing and he's the only one to crawl out of the hole, a G.I. becomes obsessed with learning if he survived for a reason. He wanders from bad event to bad event, saving many lives, but still can get no peace until he winds his way back to where the first incident happened and saves an entire squad by sacrificing his life. Howard Liss has not only helped us forget Hank Chapman but he's also giving Big Bob a run for his money. "You Only Die Twice!" takes a fascinating concept (what is this man's purpose in life?) to its logical conclusion. What I like so much about Liss's writing is that it actually accentuates the dark aspect of war (which is as it should be, correct?) without becoming maudlin or cliched. I doubt if we'll see Liss scripting Gunner and Sarge anytime soon.

Jack: An existential story in the back of a DC war comic? Will wonders never cease? Liss writes the best tale we've read lately and Abel steps up his game to provide moody art depicting a soldier wandering through a snowy landscape. This was a real surprise, and a pleasant one.



Kubert
 Our Army at War 169

"Nazi on My Back!"
Story by Robert Kanigher
Art by Joe Kubert

"The Bare Hands of Death!"
Story by Howard Liss
Art by Gene Colan

Jack: Sgt. Rock shoots a hidden Nazi sniper out of a tree and Bulldozer recalls an incident in Italy when Rock uncovered an ambush of Nazis hiding under water and breathing through hollow reeds. Rock knows that he's not foolproof, however, and thinks back to the time they were in the North African desert and he took two new recruits out on patrol, only to see them cut down by a Nazi tank. Rock destroyed the tank but was blinded in the battle. Wandering back in the direction where he hoped to rejoin Easy Co., he came across a soldier with his leg in a cast. Rock put the man on his shoulders, unaware that he had a "Nazi on My Back!" The soldier pretended to be an American until Rock tripped and felt his hobnailed boot; a fight ensued and Rock shot and killed the enemy. This story is another example of how the men of Easy Co. idolize Sgt. Rock while he keeps to himself the knowledge that he is only human. The ability of the Nazi soldier to speak with an American accent and use American slang is suspicious or impressive, depending on how you look at it.

A hullabaloo party?

Robert and Li were boyhood friends in Vietnam who grew up to find themselves on opposite sides of the conflict. Li swears that he will kill Robert if the young man ever returns to the Far East; sure enough, Robert comes back as a soldier and is captured by Li, who gives him a sporting chance to escape through the jungle. Robert turns the tables and, though Li tries to use "The Bare Hands of Death!" against his old pal, it's Robert who ends up the victor. Kind of like "The Most Dangerous Game" in Vietnam, Liss's story is fairly interesting but it's Colan's art that makes it a fun read.

"The Bare Hands of Death!"
Peter:  Once again, with "The Bare Hands of Death!" Howard Liss proves he was the best writer of war comics in 1966. "Bare Hands" is a brutal, unflinching look at two friends who grow up to be enemies because of politics. Hank Chapman's climax would have seen the two men sitting down and sharing a can of baked beans and reminiscing about pulling pigtails in grade school. Liss's antagonists fight to a violent end where only one survives and that man looks back, not in sorrow, but in hate. This one will be hard to beat come award time. "Nazi on My Back!" has a casual build-up and a rushed pay-off, as if Bob got to page 13 and realized he still hadn't produced a piggy-backing German. There's a lot of violence and a graphic (well, as graphic as a CCA-saddled funny book can get) killing where two new recruits get their heads blown off by enemy fire. Rock's job these days seems to be to reminisce about the "old days" to new recruits.


Heath & Kubert
Our Fighting Forces 101

"The Killer of Vietnam!"
Story by Robert Kanigher
Art by Jack Abel

"The Battle of Coney Island!"
Story by Howard Liss
Art by Jack Abel

Jack: As Capt. Hunter continues to search for his brother Nick in Vietnam, he finds himself still doubting the loyalty of his companion, Lu Lin. They happen upon the remnants of an ambush of American soldiers, one of whom saves Hunter with some timely gunfire. The dying sergeant begs Hunter to find Joey Krone, the sergeant's kid brother, who is in line for a Congressional Medal of Honor. Though he has so far been unable to find his own brother, Capt. Hunter locates Joey in short order and, with the help of Lu Lin, yanks him out of a pit of quicksand where the Viet Cong had been watching him sink. It's a bit too late for poor Joey, so Hunter carries his body back to camp, dodging Vietcong fire all the way, and Joey gets his medal.

"The Killer of Vietnam"
And so it goes in "The Killer of Vietnam!" When will Capt. Hunter learn to trust Lu Lin? Will he ever find his brother? Who will draw the next story? These exciting questions will soon be answered!

Harry Kelly comes splashing out of the surf on a lovely summer day at Coney Island in 1914 and suddenly finds himself in a strange place--fighting German soldiers on a WWI battlefield! After the French pin a medal on him, he suddenly finds himself battling a tank amidst barbed wire! Next, he discovers he's in the arms of a local beauty on a haystack, with a German plane shooting at him! Finally, he's back at Coney Island, with spooky keepsakes to help him remember his dream. Or was it a dream? The newspaper anounces that war has been declared, and "The Battle of Coney Island!" seems to have been a premonition.

A whole issue of Jack Abel's art is not something I'd go on the hunt for, but at least the backup story by Liss is a tad more entertaining than the lead story.

Peter: Neither one of these stories is worth the paper they're printed on. The Captain Hunter installment is nothing but macho bluster and the time travel ditty is a batch of vignettes with an inane connector (it says Liss but reads more like Chapman). More interesting are the circulation numbers printed this month:

"The Battle of Coney Island!"

All American Men of War     247,717
G.I. Combat                           255,496
Our Army at War                   243,906
Our Fighting Forces             207,885
Star Spangled War Stories    215,495

For comparison's sake, the five top-selling comic books in America in 1966 were Batman (898,470), Superman (719,976), Superboy (608,386), Lois Lane (530,808), and Jimmy Olsen (523, 455). Nine of the top ten were DC titles. The biggest-selling comic magazine in America was Mad, which sold an astounding average of 1,635,612 per issue!

From G.I. Combat 118

See what happens when our lone female reader decides
to crack open an EC comic! Right here, next week!





Monday, August 22, 2016

EC Comics: It's An Entertaining Comic! Part Thirteen: August 1951




Featuring special guest host, John Scoleri!



The EC Reign Month by Month 1950-1956
13: August 1951


Kurtzman
 Frontline Combat #1

"Marines Retreat!" 
Story by Harvey Kurtzman
Art by John Severin and Harvey Kurtzman

"Enemy Assault!" 
Story by Harvey Kurtzman
Art by Jack Davis

"O.P.!" ★ 1/2
Story by Harvey Kurtzman
Art by Russ Heath

"Unterseeboot 113" 
Story by Harvey Kurtzman
Art by Wally Wood

"Enemy Assault!"

We join our nameless narrator in the freezing trenches south of Seoul as he watches with mounting fear the steady advance of a wave of Chinese Communist troops. Snapping a clip of ammunition into his rifle, the American soldier takes aim across the snow-covered wasteland and drops one of the enemy’s number. This instigates a tidal outpouring of his fellows, and the American bats their progress off admirably enough before one attacker standing at the very lip of the trench takes aim at him. The two soldiers fire simultaneously. The American awakens later, head pounding from a bullet that impacted his helmet while the Chinese soldier lies dead across his chest. Surveying his surroundings, the American only sees more corpses from both sides littering the trench and it appears that he is the sole survivor … excepting the wounded Chinese troop training a pistol on him. They hold one another at gunpoint, each convinced that the other has invaded home territory. They resolve to wait for backup to see which of them is actually correct. When the American asks how the Chinese soldier came to know English, it opens up a dialogue that reveals the soldiers have more in common than they might have expected. The Chinese soldier is just showing the American photos of his wife and child when Communist and U.N. forces arrive on the scene at the same time, combusting into another round of battle. The Chinese soldier fires at a U.N. troop as he enters the trench and, realizing what he must do, the American guns down the Chinese soldier in turn. As the corpse lies cooling in the snow decorated with the fallen family photos, the American joins his comrades as they prepare for another “Enemy Assault!”

"Enemy Assault!"
Harvey Kurtzman advances the no-holds barred attitude of his war stories from Two-Fisted Tales and refines his masterly touch in the process with the four tales included in the premiere issue of Frontline Combat, the top contender of which is undoubtedly “Enemy Assault.” The narrative flows in such a natural manner that we are never made aware until the moment of crisis what the ultimate goal or “message” is here. Our narrator is another in a likable line of war “heroes,” neither despicable nor virtuous, some chum from New York who’s in a foreign land performing a task that calls into question his morality and his mortality on a regular basis. It’s through an innocent question that he discovers “the enemy” is like him in many of these same ways. Cut through all the politics and the nationalism, they discover that both of them are simply men. This is potently illustrated in what just might be my favorite single panel from E.C. thus far, a long shot of the two troops squatting in the trench as the Chinese soldier proffers his family snapshots while surrounding them on all sides are the fallen bodies of their countrymen. Talk about a thousand words. Davis is incredibly hep to Kurtzman’s vibe, proving that he was definitely more at home on the battlefield than in the crypt. At least for now, anyway.

One of the three great splash panels on display in this issue.
That constant questioning of integrity and fate is also present in “Marines Retreat.” Though the title seems like a frank thumb-bite in the direction of one of the USA’s own, the story is actually another in Kurtzman’s attacks against the portrayal of the American soldier as glorified “superhuman” common in propaganda and saccharine comics of the time. It doesn’t take long for that message to hit home when a fun-loving comrade in the 1st division gets snuffed out by enemy fire just as he’s expressing excitement over breaking into the bottle of Chianti his mother has sent him as a Christmas present. Private Barks is our point of contact this time out, and he can’t help but wonder if he’ll meet a similar end before he gets to return to the paradisaical albeit troubled land he calls home. While the downbeat ending carries its own grim weight, what particularly impacted me in this story was the routine air that accented each successive bout of slaughter. With clockwork precision, the Chinese soldiers firing down on the Americans are efficiently blasted from their perch by Yankee air relief, and when a second wave of Commies charges from below, the Americans take their place as new kings of the hill and rain down gunfire just as had been done to them only moments ago. While the drudgery and cold business of battle have been commented on before, it seemed all the chillier to me in “Marines Retreat.”

And another!
Speaking of packing wallops, “O.P.”—short for “operation post”—boasts some gnarly bouts of massacre and sacrifice that fit as snugly within the story’s six pages as a bullet in the chamber. During WWI, the commander of a battery of howitzers is attempting to establish feedback with the troops manning the O.P. to see if the Jerries have made any moves. One soldier reports back that all is quiet on the western front, but it isn’t for long: the Germans send a “whizz bang” sailing directly into the trench that the Allied soldiers have reclaimed from the enemy, killing all but the one soldier operating the line to the commander. He watches in paralyzed fear as dozens of Germans enter through a tunnel in the trench’s wall, realizing that they must have honeycombed routes to all the spots the Allies commandeered in their absence. Desperate to nip their counterattack in the bud, the soldier radios for the commander to barrage the trench with explosives just as the Jerries figure out what he’s doing. The last three panels are gut-wrenching. It’s a shame that Russ Heath will only make this appearance in EC’s New Trend; he has a stark style just on this side of cartoonish that I find terribly endearing.

"Unterseeboot 113"
“Unterseeboot 113” performs admirably enough in the dead wake of the preceding three epics, and it operates in a terrain that will be much more familiar to EC addicts as it portrays the ironic fate of a nasty villain. The “nastiness” isn’t elaborated on much outside of the fact that the target baddie is a Nazi captain of a submarine unit, but then I suppose further elaboration isn’t required for anyone who is a Nazi. Kapitan Kurt Kluge chuckles as an English tanker sinks into the briny depths, the victim of a little early morning gunplay, but soon finds himself begging for rescue from the Queen’s navy when his own ship leaves him high and wet on the ocean’s surface. The British won’t pick him up though; they get readings of a German U-boat in the area and leave the Kapitan to the mercy of the nautical gods. Wood's art doesn't quite take my breath away here ("Not like the sea did for Kapitan Kluge," chuckles a GhouLunatic), but this brief excursion on the high seas draws the issue to a solid close. -Jose

An intense moment from "O. P."!
Peter: Among the slew of new artists we get to enjoy this month is a master of illustrated war, Russ Heath. Alas, "O.P." is Heath's single appearance in an EC combat funny book so we'll have to savor this one opportunity. Jack and I have been lucky enough to survey Heath's prodigious output for G.I. Combat (where he co-created the long-running "Haunted Tank" series) and the other DC war titles; I'd go out on a limb and call him the greatest war story illustrator of all time (I duck as the Joe Kubert fans throw vegetables at me). This issue contains all-around solid writing and art, not a bad one in the quartet, but I'd give the best of the bunch award to "Enemy Assault!," which contains the obligatory Kurtzman unhappy ending and some fabulous illos by Davis. How is it, when I discovered EC for the first time in the 1970s, that these war comics were, for the most part, ignored? Well, I'm all the richer for discovering them now that I can appreciate them.

"Enemy Assault!"
Jack: By the time I finished reading "O.P.!" I was convinced that this comic book should have been called War Is Hell instead of Frontline Combat. All four stories contain minimal plot, hard-hitting battle action, lots of carnage, and downbeat endings. It's interesting to see the positive approach to immigrants and friendly foreigners in stories like "Marines Retreat!" in light of today's anti-immigrant sentiment. I agree that "Enemy Assault!" is the best of the bunch, mainly due to the fantastic art by Jack Davis, who seems to thrive on war stories. The art is outstanding in all four stories and having Kurtzman write them all provides a consistent tone.





Kurtzman
Two-Fisted Tales #22

"Enemy Contact" 
Story by Harvey Kurtzman
Art by Jack Davis

"Dying City!" ★ 1/2
Story by Harvey Kurtzman
Art by Alex Toth

"Massacre at Agincourt" ★ 1/2
Story by Harvey Kurtzman
Art by Wally Wood

"Chicken!" 
Story by Harvey Kurtzman
Art by John Severin and Will Elder

"Enemy Contact"

A medic risks his life racing across a battlefield to save a G.I. dying of appendicitis. With the help of the ailing soldier's comrades and a phone call from a surgeon, the medic performs the operation successfully, only to watch his patient die minutes later in a mortar shelling. "Enemy Contact!" is another of Harvey's attempts to educate the public on the horrors of war and the lesson is a potent one. I'd lay money down that the writers of the M*A*S*H* TV show grew up reading TFT and FC and integrated some of the shocking visuals from some of the more disturbing stories. "Dying City!" gives us our first glance at the work of future legend Alex Toth, whose stark style could be polarizing; here, only elements of that style show through. Toth's early work resembles Kurtzman's in a way. The story, wherein a young North Korean swears to his family he'll join the revolution and bring a better world home to them, is another bullseye by Harvey, who doesn't spare the grime and grit one iota. Once again, Harvey's message that war produces nothing but corpses and madness is hammered home without being entirely preachy. But, since no other company was producing stories like these, could we really call the messages Kurtzman delivered preachy?

"Dying City!"

"Massacre at Agincourt"
"Massacre at Agincourt" chronicles the advent of the longbowman in war back in the 15th century. Though the story is nicely illustrated (in insanely minute detail) by Wally, the whole affair comes off as Monday morning in History class; it's violent and gory as all hell but I prefer Kurtzman's character studies to the slices of history that pop up now and then. Captain Harold Black is one tough son of a bitch and doesn't seem to think of his men as human; they're simply cogs in the wheel and the ends will justify any of the means. When the mission is to take out an enemy observation post, Black sacrifices dozens of his men and gets nowhere. He sends Lt. Hall back to the platoon for more men but when Hall arrives he's told the Marines will be barraging the area and the Captain needs to get out of their way pronto. Hall heads back to tell the Captain but Black, furious that the Lt. hasn't brought men back with him, shoots and kills the man even as he's about to explain. The bombing begins and Captain Black is blown to pieces. Another four-star feather in Harvey Kurtzman's hat, "Chicken!" is a perfect bookend to "Enemy Contact!" and further proof that, for the time being, Two-Fisted Tales is EC's strongest title. Severin and Elder provide tension with very simple images and not a lot of background detail, such as with the end sequence, where Captain Black is surrounded by dropping bombs and wants to know just what Hall was about to tell him. 
-Peter

"Chicken!"
Jack: "Enemy Contact" is another winner from the team of Kurtzman and Davis, its savage irony reading like a fifth story from this month's Frontline Combat but with more plot. I thought "Dying City!" was heavy handed and showed little of the Toth magic. This month's letters column reveals that Two-Fisted Tales will focus on war stories from here on, and "Massacre at Agincourt!" is a rare trip to a war from the distant past. As a lover of Shakespeare, I was excited to see this story told by Kurtzman and Wood, but for some reason the tale doesn't quite have the horror of the more recent war stories, even though some of Woody's panels are as graphic as anything we've seen. Finally, while I love the art by Severin and Elder in "Chicken!" I think that the plot fizzles out toward the end and perhaps Kurtzman might have done more with the story had he drawn it himself.

Jose: Kurtzman proves that there are plenty of rounds left in his creative chamber with the scripts on hand in this issue. While Feldstein had a tendency to overburden his panels with flourishes of purple prose and some frankly unnecessary details, Kurtzman allows his stories to be told in a much more visual and organic style, allowing the urgency and drama within the four frames of the panel to do all the talking. Few scenes have been as cinematic and hand-wringing as the impromptu surgery performed in “Enemy Contact.” The reader can almost feel themselves in that skeletal house along with the troops, sweating it out as each nervous incision is made. (Harvey’s scripts always carried the true ring of experience too: check out that throwaway bit about using bent spoons as surgical clamps!) I have to agree with both of my cohorts regarding “Dying City!” While it certainly seems to beat one over the head by today’s standards, I give the story allowance for innovating the field during its time. I actually enjoyed the historical respite provided by “Massacre at Agincourt.” Wood’s minute details are the perfect complement to  Kurtzman’s massive amounts of research, and its blunt portrayal of the savagery on the battlefield likely served as a peppy kick for boys who’d grown bored with history class. “Chicken!” does indeed seem to meander at its climax, and the “gritty” comeuppance of Captain Black seems a touch too contrived to really make an impact.

John: Wally Wood was in a class by himself, and can even make a history lesson like "Massacre at Agincourt!" more enjoyable. Lots of French pincushions in the tale, but tastefully done (for an EC comic).

"Chicken!"


Feldstein
 The Haunt of Fear #8

"Hounded to Death!" 
Story by Al Feldstein
Art by Graham Ingels

"The Very Strange Mummy!" 
Story by Al Feldstein
Art by George Roussos

"Diminishing Returns!" 
Story by Al Feldstein
Art by Ed Smalle

"The Irony of Death!" ★ 1/2
Story by Al Feldstein
Art by Jack Davis

Edward Garson is a creep who likes to starve his hunting dogs prior to a fox hunt. His wife Ann can't stand him or the dogs but agrees to go on a hunt because she's bored. While in the woods, she meets Steve Baxter and an affair begins. Her husband says he'll kill any man who looks at her so, when Garson comes home unexpectedly right in the middle of a tryst, the lovers hatch a plan on the spot. Steve lies down on the floor and plays dead while Ann pretends he forced his way in and died suddenly of a heart attack. Ed takes Steve's body and tosses it to the hungry hounds, but before he's barely back in the house Steve's corpse follows him with an axe and kills him. "Hounded to Death" features a bottom of the barrel script but very nice art by Ghastly, who surprised me with his ability to draw a sexy woman.

"The Very Strange Mummy!"
"The Very Strange Mummy!" is one that is found on an expedition in Egypt, but when people start dying at night with two puncture wounds in the neck, there is suspicion that the mummy is also a vampire. Hieroglyphics are deciphered and we learn that the vampire was sealed in a mummy case; now that he's been freed, he chases the heroine and the hero puts a stake through his heart. Feldstein's script is just plain boring and it is matched by the uninspired art of Roussos.

Famous explorer Vincent Beardsley convinces Mr. Hagen to finance another trip to the jungles of Ecuador, where the Jivaro Diamond Field is located. Once they get there, Beardsley collects a huge diamond and turns Hagen over to the natives, who are known to be head-shrinkers. Beardsley returns home with his prize but soon receives a package in the mail--Hagen's shrunken head, which proceeds to attack and kill Beardsley. The Golden Age art of "Diminishing Returns" doesn't seem to fit in an EC comic, but the sheer nuttiness of this story's conclusion makes it a notch more entertaining than the mummy story that precedes it.

"The Irony of Death!"
Tired of his job at the Kreegor Iron and Steel Works, Jeff Slag secretly marries the boss's daughter in order to put himself in line to move up the ladder of success. When the boss finds out, he demands that the marriage be annulled, so Jeff knocks him out and drops his body into a vat of molten iron. Jeff tells the workers to process the batch into ingots and, once he's in charge, he has the ingots made into various degrading items, such as a spittoon. Unfortunately for Jeff, "The Irony of Death" has a surprise in store for him: the last two ingots were fashioned into an iron maiden and, when Jeff decides to test it out, the door closes on its own accord, impaling and killing him. Jack Davis saves the day with his fine work on this tale, which reminded me of the sort of stories Michael Fleischer would later write for DC horror comics in the early 1970s. -Jack

Peter: "Diminishing Returns" would be an apt subtitle for Haunt of Fear #8 as we see Al's scripts take a giant step backwards. A lot of these horror stories seem to be nothing but set-ups for an "ironic" punchline; which wouldn't be so bad if the irony weren't so forced. Patience is the keyword here, though, as we'll soon see Al and Bill craft tales with legitimate "shock" endings, rather than stories that simply end with a "shock." "Hounded to Death" is a perfect example of the climax I'm alluding to. Feldstein's idea of a twist ending is to have Steven rise from the dead and head after Edward with an axe. Well, we've seen this already several times; it's the go-to finale for lazy horror writers.

"Diminishing Returns!"
Ed Smalle's single contribution to the EC Universe, "Diminishing Returns," is nothing to bother with, a generic voodoo tale with a lead character who looks like Daddy Warbucks. I just can't get into George Roussos's work and I'm surprised he contributed nine stories to the line, especially with the exacting tastes of Feldstein and Gaines. Again, not that George was an awful artist, it's just that his style doesn't fit in with the rest of the EC bullpen. "The Very Strange Mummy" not only looks like something that would be found in ACG's Adventures into the Unknown, but it also reads that way; it's an awful mishmash that doesn't so much end as just sputter. The same fate befalls the lead-off story but at least Ghastly gives us something to keep the pages turning. This is the story to show people who insist Ingels could never draw an attractive woman. It doesn't happen much, I'll grant you, but it is possible.

Jose: I love how quickly Ann and Steve “fall for each other” in “Hounded to Death!” She must be really bored to jump at the slightest provocation of meeting a younger, more handsome man than her husband, and Steve must be quite the slimeball to move in on a married woman after only talking to her for a few minutes. Then again, Steve is quick on his feet; his mauled body has scarcely cooled before he’s trudging after his killer with axe in hand. Undoubtedly the fastest resurrection we’ve seen yet! And is it just me, or does anyone else think that Steve should have cut his losses and hustled off the scene as soon as he realized that Edward was taking him to the dog pen? Narrative incredulity becomes narrative vegetation in “The Very Strange Mummy!” In itself, the premise is actually promising and could’ve been turned into a really gonzo affair. As it is, the story is comparable to watching paint dry. I actually enjoyed “Diminishing Returns!” and Ed Smalle’s art. The Golden Age-cleanliness that Jack alluded to was a drawing point for me. This tale also represents one of the rare instances where the cover of the issue accurately displays a scene from the story, right down to the color of clothing. My low expectations for “The Irony of Death!”—I was fearing another “Cheese, That’s Horrible” (HoF #6)—were thankfully dashed when Feldstein introduced the sadistic ploy of having the killer mold the ingots containing traces of his victim into degrading receptacles. Now that's recycling! Speaking of which, the ending to “Irony...” will be familiar to fans of classic horror stories as the biting finish of the inadvertent kitty-killer from Bram Stoker’s “The Squaw.” Moral for the day: Don’t go anywhere near Iron Maidens unless it’s at a concert.

John: Wasn't I just complimenting HoF for having one of the best all around issues? And this is what I get in return?  "Diminishing Returns" is right. I doubt Richard Matheson was familiar with this tale when he wrote the teleplay for his short story, "Prey," but I couldn't help picture a Zuni Fetish when seeing a shrunken head biting a man's ankle. And was Steven really so committed to his 'dead' performance  in "Hounded to Death" that he let his body be thrown to the dogs?

"Hounded to Death!"


Feldstein
 Weird Fantasy #8

"The Origin of the Species!" 
Story and Art by Al Feldstein

"It Didn't Matter" ★ 1/2
Story by Al Feldstein
Art by Jack Kamen

"The Slave Ship" ★ 1/2
Story by Al Feldstein
Art by George Roussos

"The Enemies of the Colony" ★ 1/2
Story and Art by Wally Wood

The Revere Brothers believe in evolution but disagree on exactly where man descended from. Ernest believes that the answer will be found in outer space and so bids his brother, Stanley (who believes the proof will be dug up here on Earth), a sweet adieu. Ernest boards a rocket ship, bound for parts unknown deep in space, but the ship appears to explode only minutes into take-off. At least that's what witnesses on the ground see. In the ship, everything is calm but for a "lurch." Very soon, the moon comes into view but it's not the moon the men are used to seeing from afar; this rock has lush vegetation and (surprise!) Earth-like atmosphere. The men land and discover ape-like creatures just as the astro-navigator arrives with some bad news: evidently, the "lurch" was actually a time warp and they're standing on the moon as it was one million years ago. Knowing he's on to something, Ernest has two of the creatures captured and the ship sets off, the men hoping they can repeat their trip through time and land in modern times. Alas, no lurch and the crew find themselves on Earth at the dawn of evolution. The ape-monsters escape (surprise!) and the crew die off one by one. In the future, Stanley happens to dig up the spaceship and finds his brother's corpse (surprisingly well-preserved for one million years), along with Ernest's notes. He happily proclaims that both brothers were right!

No radio contact with home?
No problem!
("The Origin of the Species")
Just one year after the New Trend launch, you can tell where these time travel stories are going by the second page (I knew the second Stan gives Ernie his "lucky ring," thus setting up the inevitable, "Hey, that corpse is wearing my ring!" scene) and it's just a matter of whether Al can perhaps throw another twist or two in. With "The Origin of the Species," the only twist I didn't see coming was the fact that the lush, vegetated moon was actually the moon (and not, in fact, Earth). Feldstein had a wonderfully naive view of life aboard a spaceship, where every man performs his job in tight trunks and walls appear to be unfinished steel.

Up next on the "tired, overused plot lines" list, right after time travel, would have to be the "babe who marries the scientist for his money and then falls for his assistant" bleh that makes up the crux of "It Didn't Matter!," a pre-The Fly piece of nonsense about the world's first "matter transmitter" and the doltish scientist who created it. It's not the science here that goes awry (at least not until the climax), but the overused "romantic triangle" subplot. We're not even given a reason why the fresh-out-of-her-teens Nina marries the old goat with the big brain (ostensibly, it's for the money, but then why does she sound so willing to get the Prof. in the sack?) before we're whisked into the ludicrous murder plot. Assistant Arnold loves Nina so much he advises her to jump into an experimental machine that's never been tested on humans? And, let me back up a bit, why would the Prof. spend ten years perfecting this gizmo and then turn over the construction to a perfect stranger? The mind boggles.

Yep, sounds like a foolproof plan to me.
("It Didn't Matter")

"The Slave Ship"
Captain Jorkin runs "The Slave Ship," but when the Coast Guard threatens to board, dozens of slaves are brutally dumped overboard and drowned. Several days later, a spaceship kidnaps Jorkin and his crew and take them into deep space. All clues point to an interstellar version of what transpired back on Earth and, sure enough, when the ship is approached by a smaller ship, the crew is dumped into space and explode ("...for space, being a vacuum, has no air! And having no air, space has no air pressure! So, the dissolved gases in the human body..." begins the mandatory expository)! What interests me most about this sub-par EC effort is not the lazy, heavy-handed story-telling but the fact that the entire affair looks so out of place in an EC funny book. Though Roussos's work here is far from awful illustrating, the style and heavy inking stick out like sore thumbs from the rest of the EC bullpen. "The Slave Ship" looks, for all the world, as if it came from one of Atlas's pre-code books. Roussos's main claim to fame, as far as comic fans are concerned, was his stretch in the early 1960s as Jack Kirby's inker on several key Marvel titles.

Wood!!
("The Enemies of the Colony")
On a distant planet, The Galactic Colonization Authority is on the verge of ridding itself of the dangerous Hydra-files, creatures with a taste for the G.C.A.’s favorite pets, the monkey-like Mokos (which reproduce faster than rabbits). After the final Hydra-file is eliminated, the G.C.A., to their dismay, find that the Mokos are actually carnivores and the larger monsters were keeping the population down. A wonderful alien story only Wally Wood could illustrate (the Mokos have the trademark Woodian “popping eyes”), with startlingly detailed panels. As strange as it may seem, the climax of “The Enemies of the Colony” is reminiscent of the famous scene in John Ford’s The Searchers where John Wayne and his “posse” are drawn away from the ranch only to realize they've left the ranchers wide open for an Indian raid. -Peter

Jack: Wood’s art on “The Enemies of the Colony” is so gorgeously detailed that it almost looks like Frazetta had a hand in it. Feldstein’s “The Origin of the Species!” is not a bad little time travel story in the end, but why do the astronauts wear tight, long-sleeved shirts and hot pants? And why do they wear salad bowls on their heads when exploring the moon? The Kamen story disappoints by telling us what happens at the end rather than showing us, and this seems to be a trend with Kamen. The slave traders in “The Slave Ship” get their just desserts but the art by Roussos is routine.

Jose: Whereas the war titles are currently at the top of the EC food chain, the two SF series are undoubtedly the crawling slugs of the comic book wild. Granted, the horror titles haven’t been without their clichéd plots, but almost without fail we’ve been lucky to get even one middling-to-solid story from either Weird Fantasy or Weird Science. The descriptor “tired” is an apt one for the majority of Feldstein’s scripts, one that could be applied to the first three tales in this issue. Jack beat me to the punch on the space travelers’ wardrobe in “The Origin of the Species!”; their hilarious garb put me in mind of the Ambiguously Gay Duo from SNL. Kamen’s piece is inane soap opera disguised as science fiction. While the period setting and historical brutality in “The Slave Ship” are certainly noteworthy, it progresses in such a formulaic fashion as to deflate any sense of engagement. Wally Wood saves the day yet again with “The Enemies of the Colony,” his intricate designs strengthening a fun script that I could see as having had a definite influence on Bruce Jones; the vicious turnabout seen here is a trait that was rampant in his two series for Eclipse, Alien Worlds and Twisted Tales.


More Wood!


Feldstein
Weird Science #8

"Seeds of Jupiter!" 
Story and Art by Al Feldstein

"The Escape" ★ 
Story by Al Feldstein
Art by George Roussos

"Beyond Repair" 
Story by Al Feldstein
Art by Jack Kamen

"The Probers" ★ 1/2
Story by Al Feldstein and William Gaines
Art by Wally Wood



Sadly, the story never quite reaches the level
of B-movie goodness that the splash promises.

When an asteroid crashes into a US naval ship at sea, two young sailors pick the wrong time to play a practical joke on their ever-lovin’ pal Peach Pit when they present him with one of the many hard, nut-like seeds within the space rock as a tasty snack. Unfortunately for everyone involved, the seed is actually the freeze-dried embryo of a tentacled monster from Jupiter that, when swallowed by the lunkheaded sea dog, proceeds to drink up all of Peach Pit’s bodily fluids to nurture its growth, leaving the sailor a boiling, desiccated husk when the ship’s physician cuts the little beast free of its human nest. And where does the little tyke go from there? Straight into the mighty blue ocean, of course! The next thing anyone knows, Manhattan is contending with the gargantuan horror that plucks ladies from the streets without discretion. Having studied the remaining seeds back at the Pentagon, the Secretary of Defense orders the Marines to harness and destroy the creature’s back-end tentacle that it uses to constantly replenish itself from the Atlantic. Its crazy-straw blown to smithereens, the monster quickly withers away. But Mr. Secretary gets a surprise upon returning to his office: the Old Maid-cleaning woman explains that she tossed the “peach pits” on his desk into the trash and that they’re now on their way to the depths of the Potomac River.

"Seeds of Jupiter!"
It sure ain’t great literature, but Feldstein’s “Seeds from Jupiter” certainly fits the marquee bill for pure popcorn frills. The story follows a steadily escalating progression of omens and mayhem that fans will recognize from similar tales of monstrous sieges like “The Call of Cthulhu,” Godzilla, and even John Carpenter’s The Thing. Even though the whole tale gets kicked off by the rather inane device of having a character forsake one of the major tenets of adulthood—“Don’t put that in your mouth”—the remainder of the story relies on the tentpole events of Atomic Age cinema to provide eight pages’ worth of passable entertainment that skimps only in that it doesn’t have the mollusk-esque beastie wreak nearly enough dehydrated destruction upon the frightened masses.

Your three hosts being told that
there's more John Roussos art on the way.
("The Escape")
Overall, Feldstein shows a confidence in his prose that helps to distract from the general lack of any new ideas in the remaining three stories. The opening images of the second tale may recall Ray Bradbury’s “Kaleidoscope,” but “The Escape” turns out not to be another from the line of “free adaptations” of the august author’s works but a mild potboiler that finds a crew of three bound for the moon stranded in Earth’s orbit like a rotating satellite when the rockets go on the fritz. While the chances of returning home are slim, the chances of death by starvation and/or asphyxiation remain high, that is until one smart cookie hits on the notion of sending one man outfitted in a spacesuit and makeshift parachute with a couple of bursts from an oxygen tank back home to request help. Even though the family-man captain draws the choice straw, nasty radio operator Warwick makes his own fortunes when he shoots his shipmates and makes the journey himself. But Warwick gets a chilly reception upon touching down on Earth soil when a kook farmer blows him out of his space-shoes thinking him an alien invader. The last-minute contrivance isn’t helped any by the lumpy artwork of George Roussos.

"Beyond Repair"
“Beyond Repair” finds a handsome space traveler relieving his Melvin roommate of the beautiful woman whom the latter is engaged to before finding out upon their own elopement that she’s actually a robot. Cue organ sting. The tired motions of the narrative are enlivened by some effective characterization on Feldstein’s part, who sees the girlfriend-stealing Lothario through his scheming courtship to a reflective moment where he starts to believe he might genuinely be in love this time around, the irony that it is with a being as superficial as his original pretenses totally lost on him as he gapes at the busted gears of his desire.

“The Probers” has Wally Wood stuck with another ho-hum script that is light on action and excitement until its closing just desserts. Captain Scott derides staff scientist Drake for his seemingly merciless vivisection of experimental guinea pigs even as the lab coat explains that it is only through the efforts of men like him that scientific progress can be made. One forced landing on an alien planet and five mysterious disappearances of their shipmates later, Scott and Drake are attacked by a pair of gruesome monsters and dragged kicking and screaming to their laboratory hideaway where—you guessed it—the guinea pig humans are being prepped for study to advance the progress of alien science! Despite being a classic EC stinger, the ending doesn’t quite stick the landing this time around. -Jose


"The Probers"
Peter: The climactic twist of "The Probers" is painfully obvious halfway through the story but Wally gives it the old college try anyway. George Roussos's art for "The Escape" almost makes me want to take back the bad things I've said about his work thus far. Almost. "Beyond Repair" almost feels like something we've already read; it might be the by-now cliched "one handsome buddy, one homely buddy" gimmick but the perfect woman revealed as a robot also seems a tad bit overworked. That leaves "Seeds of Jupiter," a fabulously goofy old-fashioned giant monster from outer space story. The most inexplicable event is not the monster overrunning a battle field or the Secretary leaving world-threatening peach pits on his desk unattended, but the fact that the dopey "Peach Pit" would put something that fell from the sky in his mouth. And if that isn't an assist from legendary Basil Wolverton (who will show up on our radar when Mad rolls around) on the Hydrated Creature From Another World then it's a sure bet Feldstein was at least influenced by Wolverton's style.

"Seeds of Jupiter!"
Jack: I love a good giant monster story as much as the next guy, but “Seeds of Jupiter!” reinforced my growing boredom with Al Feldstein’s art, even in service of a story that’s really an extension of the old ads selling seahorses by mail. “The Escape” is boring, poorly illustrated and ends with a thud and, while Jack Kamen can always be counted on for some cheesecake, “Beyond Repair” seems like a swipe of Ray Bradbury’s 1949 story, “Marionettes, Inc.” Once again, we can thank Wally Wood for bringing some of his best art ever to “The Probers,” rescuing a predictable plot.

John: "Seeds of Jupiter!" might very well be the best dehydrated space monster story I've ever read. If you like watching little monsters grow to be huge monsters, this one is for you. While Jack Kamen does a fine job illustrating "Beyond Repair," I can't help but notice that aside from a few panels with futuristic trappings, everything else has a contemporary 50's feel. Wally Wood gets to do his thing again in "The Probers" (when the extremely wordy word-balloons don't get in the way). While there are no real surprises here, Wood really delivers on that last page.



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