By Corporals Enfantino and Seabrook
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Joe Kubert |
"Soldiers Never Die!"
Story by Robert Kanigher
Art by Joe Kubert
"Last Bell for a Jet!"
Story by Bob Haney
Art by Ross Andru and Mike Esposito
"A Patrol Lasts Forever"
Story by Hank Chapman
Art by Jack Abel
Jack: A Nazi sniper ambushes Easy Co. in the woods and a soldier named Willie goes down in the line of duty. Sgt. Rock tells Willie's distraught pal, Midge, that "Soldiers Never Die!" and drags him on along with the rest of the men. Midge holds a grudge as Easy battles a series of Nazi strongholds; each time, Rock attacks and cries out that "this one is for Arch" or another soldier left behind. Finally, Midge gets the idea and saves Rock, understanding that soldiers never die as long as they are remembered by their friends. Wow! I thought this was the best Rock adventure in quite a while. Kubert's art is extra sharp, Kanigher's script is emotionally satisfying, and it all works together to add up to a moving story. I especially like the cover, with the vibrant yellow background.
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"Soldiers Never Die!" |
Jack: Jet Ace Bill Buckley is shot down by Korean Ace Ro-Kan. He lands in a friendly village and notices that Ro-Kan shoots up everything except a large bell that stands in the town center. It seems that Ro-Kan hails from this very village and is bitter that they would never ring the bell for his deeds, since it only rings for a hero. Bill gets back in the air and barely escapes Ro-Kan again; this time, the villagers ring the bell for the US Ace as he succeeds in defeating the Korean. This story has a little more meat than usual for a six-pager and the interaction with the villagers is well done.
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"Last Bell for a Jet!" |
Jack: When Pfc. Ballard joins Baker Co., he longs to go on patrol, having heard that a patrol lasts a few hours and then the soldiers get a five day break. When he finally does go on patrol, the fighting is so intense and dangerous that it seems to go on much longer than it actually does. At the end, he hears another green soldier longing for the easy way out on patrol, and he comments that "A Patrol Lasts Forever!" Jack Abel's art is up and down in quality in this tale, but the story by Hank Chapman is most effective. He does not repeat the title over and over. Instead, he demonstrates how time can pass agonizingly slowly when one is under fire.
Peter: The weakest of this issue's trio, "A Patrol" does indeed seem like it "Lasts Forever," due to Hank Chapman hanging his script on yet another of the cliche templates--the green soldier (in this case, one who thinks patrols are easy money) who becomes a grizzled vet by story's end. The usual final image--the latest recruit who approaches our protagonist with the same line that began the story---only solidifies that feeling that we've read this a dozen times before. Still, two very good stories and one mediocre time-waster make for a very solid issue.
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"A Patrol Lasts Forever" |
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Ross Andru and Mike Esposito |
"Last Battle of the Dinosaur Age!"
Story by Robert Kanigher
Art by Ross Andru and Mike Esposito
"Buddy for a Mustang!"
Story by Bob Haney
Art by Mort Drucker
"You'll Never Make It!"
Story by Bob Haney
Art by Jack Abel
Peter: The submarine crew that survived the "First Battle of the Dinosaur Age" (way back in SSWS #90) breathe a collective sigh of relief as they head back out to sea, only to have their hopes dashed by a giant eel. The sub is released only after brave scuba soldiers Larry and Charlie volunteer to plant explosives on the creature. The craft is damaged so Larry and Charlie volunteer to swim back to the island of prehistoric terror to rummage for essentials left over by the Nazis who had previously inhabited the island. Just as they are coming ashore, they are greeted by a giant sea serpent and watch in helpless horror as the monster carts away the sub in its huge maw. Left to fend for themselves, the duo scour the island for anything to defend themselves and stumble across a bizarre arms depot. Turns out the entire island has been mined electronically by the Nazis and the pair use this to their advantage. A recovery plane lands at the beach just in time to fly Larry and Charlie away, the island exploding with dinosaur parts below them.
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John: I guess we've seen the last of the sub crew, as we're given Larry and Charlie to follow. Fortunately for them, they have the uncanny ability to anticipate each others' thoughts when underwater, and not simple thoughts like, 'Let's get out of here!' The dino-stampede was ridiculous fun, albeit short lived. I'm anxious to find out who's on the plane that made the just-in-time rescue. For our sakes, I'm glad knowing this isn't the last they've seen of the dinosaurs.
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"Buddy for a Mustang!" |
Jack: Drucker's art is impressive, as usual. Hey, Peter, I'll be your buddy if you'll be my wingman!
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"You'll Never Make It!" |
Jack: Abel is no Will Eisner, but he manages to meet our low expectations. This is another one of those stories where the same phrase is repeated over and over. There was a cover to one of the Warren Spirit mags (#5, Dec. 1974) with the Spirit in a blazing hot desert. Boy, just flipping through The Spirit covers makes most of these war comics pale in comparison.
Peter: As usual, the most educational feature in these comics is the letters page. This issue we find out that "shrapnel was named for its inventor, an Englishman, Colonel Shrapnel, in 1784." You don't learn these nuggets of knowledge from Cain at the House of Mystery!
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Jerry Grandenetti and Jack Adler |
"Too Tired to Fight!"
Story by Robert Kanigher
Art by Ross Andru and Mike Esposito
"3 Bullets for an Ace!"
Story by Bob Haney
Art by Jerry Grandenetti
"Handful of Beach"
Story by Bob Haney
Art by Jack Abel
Peter: Big Al, Little Al, and Charlie Cigar are amazed at the condition of the GIs they've come to spell. The men look like walking zombies, "Too Tired to Fight," and yet they put rifles to shoulders when the need arises. Before too long, the trio come to learn that, after four nights of non-stop fighting, everyone looks too tired to fight but they soldier on anyway. Jack and I complain constantly about the "repeated catch phrase" syndrome but I can't remember a story this egregious on that front. Al, Al, and Charlie stand around commenting that these guys look "too tired to fight" over and over and over and... The "What do you think, Charlie Cigar?" and "I don't know, Big Al" comes off as a parody of Marty without the laughs. Heresy though it may be, I'm finding that Bob Haney's hitting more bulls eyes than Bob Kanigher so far. The Al-Al-Charlie trio was obviously a series Kanigher wanted to continue as there's a push in house ads this month for the strip (of course, there's still word going 'round the letters page about Mlle. Marie and she's kaput). The three will continue to make "beautiful music" together when they return in #85, re-christened "The TNT Trio."
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"Too Tired to Fight!" |
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"3 Bullets for an Ace!" |
Jack: Just when I was starting to despair, along comes a great little story! I love the WWI setting and the cool biplanes. The gimmick of the Germans letting our hero free and giving him limited gas and bullets makes for great suspense. As you point out, Peter, even Grandenetti's art is worthwhile. By the way, I have a question for Sgt. Rock. If grenades have a safety lever that keeps them from going off once the pin is pulled, is it theoretically possible to pick up a grenade thrown at you by the enemy and depress the safety lever to keep it from going off? I guess it would be a risky move, but I wonder if it could be done.
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Jack: I was not that impressed with this story or with Abel's art, but I'll admit that it had some emotion at the end when the soldier brings back the sand in memory of his fallen comrades.
2 comments:
As a long time reader of this blog and your former print zines, I would like to request that Peter, John and Jack post their favorite things of 2013 at year end. This has always pointed me in the direction of a couple of worthy items. Thanks!
The three caballeros are meeting in a secret location to discuss your suggestion!
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