Monday, May 20, 2019

The Warren Report Issue 8: September/October 1966


The Critical Guide to 
the Warren Illustrated Magazines
1964-1983
by Uncle Jack
& Cousin Peter


Frazetta
Eerie #5 (September 1966)

"The Mummy Stalks!"★1/2
Story by Roy Krenkel and Archie Goodwin
Art by Reed Crandall

"The Jungle"★1/2
Story by Archie Goodwin
Art by Al Williamson

"Black Magic"
Story by Archie Goodwin
Art by Steve Ditko

"A Matter of Routine!"★1/2
Story by Archie Goodwin
Art by Gene Colan

"Dr. Griswold's File!"
Story by Carl Wessler
Art by Rocco Mastroserio

"The Swamp God!"★1/2
Story by Archie Goodwin
Art by Angelo Torres

"Vampire Slayer!"★1/2
Story by Archie Goodwin
Art by Jerry Grandenetti and Joe Orlando

"The Mummy Stalks!"
"The Mummy Stalks!" Or so it seems at the museum after a guard is found dead near the mummy case of Harat-Ankneb, the guard's body horribly mangled. Inspector Nigel of Scotland Yard is on the case! After a policeman is killed in a similarly horrible fashion, Nigel decides to take the next night watch himself. Around midnight, with moonlight streaming through the museum windows, the inspector observes the mummy come alive as a werewolf! Fortunately, Nigel has a silver-handled cane and succeeds in beating the werewolf-mummy to death.

Only five issues in, and how many times have we already seen the werewolf bit? Reed Crandall's art is delightful and I was happily going along with the story, wondering what was killing people and why they were so mangled. I thought that it would not be a straightforward explanation, this being Eerie, but when it turned out to be a werewolf I was let down, basically because it's so stupid. I should have known--at Warren, the big reveal seems to be either "it's a werewolf" or "it's a vampire," and there were no neck puncture holes in sight.

"The Jungle"
Greedy Leo should not have shot the witch doctor and headed off into the Amazon jungle with a bag of valuable shrunken heads, say his two companions. Back in his village, the dying witch doctor comments that "The Jungle" will take care of the evil white man. And he's right! A snake bites one of Leo's companions and Leo, rather than try to suck out the venom, finishes off the poor man with a shot from his pistol. Leo's other companion finds himself tumbling into a lake of hungry piranha. Alone, Leo tries to hack his way through the undergrowth but eventually is strangled to death by vines that almost seem sentient.

Slightly better than the mummy story, this jungle story features more sharp art and a wafer-thin plot. We know from the start that Leo will get his just desserts; the only suspense in the short six pages is how. The conclusion, once again, is a letdown--why do the vines strangle Leo and why is his machete suddenly less than effective? It matters not--all that counts is the final image of him hanging dead in the jungle.

"Black Magic!"
Way back in the Dark Ages, Europe was a scary place! An expert in "Black Magic!" by the name of Valdar holds court at a castle, demonstrating his powers and conjuring up a spirit to kill a man who dares doubt them. He heads for the crypt, only to be met by a very old man, his former teacher, who warns him of the consequences of what Valdar is about to do. Ignoring the admonitions, Valdar heads down to the crypt and raises from the dead a beautiful woman whose corpse has been decaying for a century. Her mind does not seem to come back with her beauty, however, and she attacks Valdar's assistant with fury. Valdar recites a spell to reverse her revivification, but he joins her in decomposing. His ancient teacher reveals that he had raised Valdar from the dead years before, and we are left to assume that Valdar's spell of reversal not only affected the woman, but also Valdar himself, who reverts to skeletal form.

This panel reminds us of the work of Jack Davis
("Dr. Griswold's File!")
I quite like Ditko's work in "Black Magic!" and think it shows why it's such a shame that he had a fit and left Marvel when he did. Valdar is almost a dead ringer for Baron Mordo and his old teacher is a de-Orientalized Ancient One; there are plenty of Dr. Strange-like flourishes, including those special Ditko finger positions. Goodwin's story is exciting and moves swiftly from start to finish; for once, the conclusion is not a disappointment, though for some unexplained reason the woman who is revived seems to have the fangs of a vampire in one panel.

Commuting home from work every day is "A Matter of Routine!" for George Simmons. He sees the same folks on the rush-hour train and utters the same phrases, day after day. But not today! Today, he opens the front door of his home to witness a scene of horror: a barren landscape where violent creatures rip a man to pieces! That man turns out to be his friend Phil, who tells George that he's entered the land of the dead. George insists he's not deceased and makes a run for it, only to be captured and brought before the executioner. But wait! Something's wrong! George's name is not yet in the ledger book! Suddenly, he finds himself back in mid-commute and when he reaches his front door, he wonders--should I open it?

Gene Colan turns in another masterful art job on this intriguing tale of one man's malaise being interrupted by horror. Once again, Colan's page layouts are inventive and follow no panel rules, and the full-page drawing (see below) when he opens the door is quite impressive. I also like how Goodwin ends the tale on a question mark.

We don't actually see Croft being
devoured... ("The Swamp God!")
Dr. Harry Griswold disinters recently-buried criminal Vincent Coe and brings the corpse back to life in his laboratory. Dr. Griswold's lovely wife, Lucille, wants an emerald pendant that costs 4000 pounds (this being 1910 London, that would be just over $600K today), so Dr. Griswold has the reanimated corpse/zombie pull a patient's card at random from "Dr. Griswold's File!" and then go and rob the patient. Coe can't help himself and also kills the people he robs, but this doesn't faze Dr. Griswold, who just needs the money. Soon, he has enough cash to buy the pendant and gives it to his wife, who promptly announces that she wants a 2500 pound fur coat to go with it! Dr. Griswold sends Coe out on another mission, but this time the zombie returns with an emerald pendant, and the doc recalls too late that his wife used to be his patient.

It's not a good sign that Carl Wessler has joined the ranks of Warren's writers, though the GCD tells me he'll only write one more story for the publisher in the '60s. The advent of Wessler coincided with the decline of EC and his work later on at DC was not too great, either. This story is not that bad, though Mastroserio's art veers from what may be swipes of Wally Wood (the doctor's wife) to one panel that really looks like Jack Davis's work (when the zombie pounds his second victim).

Great White Hunters Douglas and Croft sit in a boat as Johnny, their native guide, poles them deeper and deeper into a mysterious bayou in search of "The Swamp God!" After Johnny explains that his people have spent generations offering human sacrifices to the beast, he stops at a spot he calls the killing ground, blows a horn, and summons a Tyrannosaurus Rex, untouched by time, which gobbles up Croft, since Douglas's rifle seems to have stopped working. To Douglas's horror, Johnny blows the horn again and, as the monster heads back for a second course of Douglas, Johnny admits that he removed the bullets from the hunters' rifles. After all, he's tired of his own people being fed to the beast and from now on he plans to use only outsiders!

I got a chuckle from the ending of this story, which plods along without much surprise and which features decent but not superb art by Angelo Torres. Of course, it's tough when the story you illustrate turns out to be the one Frank Frazetta chooses to turn into the cover, which is invariably spectacular.

Yep, she's a vampire all right!
("Vampire Slayer!")
Baron Alexi is a "Vampire Slayer!" and he's so proud of it that he tells everyone within earshot on a luxury liner. Countess DeVille thinks his story is in poor taste and storms out of the dining room, but soon they're cozying up to each other and he's calling her Corrine. When her luggage is unloaded and is the size of a coffin, the baron begins to suspect something's amiss, and when he visits her creepy home, he's certain, especially when he sees a drapery covering a large mirror. He's about to pound a stake into her heart when the drapery falls off and he sees that she casts a reflection, so he apologizes and destroys all the tools of his trade. Unfortunately, she does turn out to be a bloodsucker after all, and the reflection in the mirror was none other than her twin sister, a ghoul!

The bottom of the barrel has officially been scraped by the last story in this fair to middling issue of Eerie. The GCD credits Grandenetti on pencils and Orlando on inks; though Joe signed the final product, it sure looks like Jerry's work to me. Goodwin was really leaning hard on vampires and the end, where a ghoul is thrown in for good measure, is worthy of a groan.-Jack

"A Matter of Routine!"
Peter-"A Matter of Routine!" is far and away the best story this issue and the name Gene Colan has become something of a barometer for quality in these parts of late. Each one of Gene's assignments is like a short noir film, virtually drowning in atmosphere and bad vibes. Runner-up is Steve Ditko's masterful job on "Black Magic," returning to the genre he pretty much created with Marvel's Doctor Strange. Yes, the punchline seems a bit far-fetched (why would the sorcerer revive a corpse as a pupil?) and coincidental, but it works nonetheless. Not so most of the other tales this issue. A mummy who's really a werewolf? Oh boy, I never saw that one coming! A vampire who has a ghoul for a sister? Enchanting! One last gripe on my part: why is that Jack and I are the only ones who seem to realize that putting Joe Orlando art on the final story of each issue is tantamount to tacking on a Yoko One tune to an expanded version of Abbey Road? Didn't Archie want to have the readers closing the cover on a high note?



Frazetta

Creepy #11

"Hop-Frog!" ★★1/2
Story by Edgar Allan Poe
Adaptation by Archie Goodwin
Art by Reed Crandall

"Sore Spot" 
Story by Archie Goodwin
Art by Joe Orlando

"The Doorway!" ★★
Story by Archie Goodwin
Art by Dan Adkins

"The Black Death!" 
Story by Ron Parker
Art by Manny Stallman

"Beast Man!" ★★
Story by Archie Goodwin
Art by Steve Ditko

"The Devil to Pay!" ★1/2
Story by Archie Goodwin
Art by Norman Nodel

"Skeleton Crew!" 
Story by Archie Goodwin
Art by Angelo Torres

"Hop-Frog!"
The King surely loves his sadistic fun and his court jester, "Hop-Frog!," born with deformed legs, is usually his majesty's target for vicious barbs. Hop-Frog does his best to swallow his pride and continue his pranks and antics but when the king mistreats the jester's young dancer friend, Trippetta, he can take no more and devises a nasty game of revenge. He tricks the king and council into dressing as orangutans to startle the villagers and then acts the hero when he strings the three costumed royals up and burns them alive. Hop-Frog and Trippetta then escape the kingdom to seek out whatever happiness a dwarf and a pre-teen girl can find. At least I think she's a pre-teen... is the girl actually a dwarf as well? Regardless, this isn't Poe's best work but Reed Crandall seemingly could do no wrong.  There are a heck of a lot of checkerboard patterns here and yet nothing Reed draws gets lost in a muck of squares. Poe will get a lot of mileage from the Warren zines in the years to come.

When executioner Henri Arnaud drops the guillotine blade onto the neck of accused murderer Claude Remarque, some of the man's blood sprays onto Arnaud's shirt. When he gets home, he discovers the stain has not only soaked through his shirt onto his chest but that the blood won't wash off. The stain becomes a growth and, by story's end, we discover that Arnaud framed Remarque for a murder that Arnaud himself committed. The finale finds the executioner lying dead on the floor of his flat from a self-induced gun wound, the sore having finally grown into the face of Claude Remarque. For just a few pages, "Sore Spot" actually shows some promise but its inane plot twist and awful graphics sink it fast.

"The Doorway!"
Charles Damon, "secret guard at Project Zeus," discovers that the lab of the Project's top scientist, Doctor Crane, has been destroyed and the egghead is missing. Exploring further, Damon discovers a strange inter-dimensional "doorway" and enters it. He plunges into a vast darkness but finally lands on some kind of platform, where he encounters Professor Crane, running for his life from a winged demon. The creature catches up with the scientist, kills him, and enters his body. Crane is able to hold on to his own faculties long enough to explain to the security guard that he had been tinkering with the black arts and cut a hole into another dimension; he pleads with Damon to kill him before the demon takes over and invades our world.

Damon shoots the professor, but the monster parts ways with the dead flesh and attacks our hero; both stumble through "The Doorway!" Damon awakens from unconsciousness, destroys the doorway, records his final message on tape and, believing the creature is inside him, commits suicide. An officer enters and erases the tape, musing that he'd better get started on opening another doorway so the rest of his demon pals can help him take over this new world.  Sure, it's pretty far-fetched (Professor Crane remarks that "scientific study only takes you so far..." so he had to pick up a copy of the Necronomicon down at the corner bookstore) but "The Doorway!" is also very effective and (even though it's very obvious this is a job for Wally Wood) Dan Adkins does a nice job visualizing the other-dimensional beastie. I love that Archie is exploring those weird in-between dimensions that HPL and Clark Ashton Smith excelled in.

"The Black Death!"
Jacques and Pierre make a living off the dead by dragging victims of "The Black Death!" to the outskirts of their village and burning the bodies in a huge pit. They then rummage for valuables and sell the plague-infested baubles to rich and unaware customers. Their latest stooge is the wealthy (but not too bright) Count Eschelles, who gives the deadly pair lots of dough for the jewels they bring to his castle. The next day, J&P are summoned to the Count's estate, where they are told to haul off his dead body and burn it (this plague incubates just like that!). The two dummies decide to return after their shift to the estate to search for the jewels they had sold to the count the day before. They find the treasure but discover, too late, that the count knew the pair had killed him and set a trap for them.  A bad riff on Stevenson's The Body Snatcher, "The Black Death!" is just too dumb for its own good. Author Parker whips up a plague that must incubate and fully engulf the victim within minutes, since the Count has time (while huge boils grow on his body and he vomits blood) to erect an elaborate revenge trap! Manny Stallman's art is wretched; objects and humans seem to just blend together without any kind of lines to hold their forms in. It's all just a yecchy mess. While I wouldn't exactly call Stallman's pre-code Atlas work (which I'm currently dissecting every other Thursday) ground-breaking, it certainly was better than his limited 1960s' work for Warren.

All eyes are on the "Beast Man!"
"Gorilla" Ames, a carnival attraction who can take any man daring to get in the ring, has a big problem with his new heart. The carnival doc (an animal vet/constant drunk) patches Ames up when his ticker goes bad, swapping out his heart with that of an ape. Only problem is, Ames now dreams he's transforming into a "Beast Man!" and savagely killing innocents at night. Only Ames's boss, Walsh, and the doc know there never was an operation; the men simply told Ames he was getting a good ticker to keep his mind off quitting the carnival. But Ames is convinced he's become savage and, very soon, Walsh will agree. A whole lot of fun without a lot of strain on the brain, "Beast Man!" is a mixture of all sorts of horror cliches but Archie does it in such a tongue-in-cheek fashion that we can forgive the overcooked ingredients. Picture this as a really bad Universal-International flick from the late 1950s, starring Lon Chaney as "Gorilla" Ames and Whit Bissell as Walsh. Ditko's art is great but Steve sometimes has a problem with conjuring up attractive female characters (see the splash), though he's certainly got the headlights down (see page 2!).

Nodel page 2
The same Nodel
four pages later
In "The Devil to Pay!," Lugerio, Duke of Corona, tires of his shabby existence and attempts to make a pact with the devil to trade up to the good life. Unfortunately, Satan is on vacation and one of his grunts gets the task of making Lugerio happy. Explaining that Lugerio's soul is already lost to the devil and that he'll be poisoned by one of his assistants in only a year, the demon offers up a consolation prize: the upcoming poisoning will be postponed if Lugerio can convince another man to offer up his soul willingly. Bribes and threats won't work, so the Duke has to resort to his other vocation, black magic, to come up with a potion that will render one of his subjects weak to suggestion. Subject in hand, Lugerio meets up with the demon, only to learn he has accidentally put a spell on Satan himself. And Beelzebub ain't too happy about it. I didn't care for Archie's script at all; it's way too familiar (yes, I know I'm never consistent, since I just gave "Beast Man!" high praise despite its familiarity), and the twist is just dumb. What's with Donald Norman Nodel's art on "The Devil to Pay!"? The first two pages are filled with very interesting, intricate images (as if done in woodcutting) and then, abruptly on page three, we get the Nodel we saw on "Undying Love" (Eerie #4), cartoony and unimaginative.

"Skeleton Crew!"
A pair of sea pirates, Manuel and Carpenter, pull their small tug up to a huge freighter, ground on a shelf, and board her with an eye to loot. They stumble onto a terrifying sight: the white, skin-free skeletons of the crew! When they stumble onto a skeleton with a log book in its bony fingers (oh yes, you heard me correctly!), Manuel reads the journal while Carpenter goes to investigate the cargo hold. The diary tells a terrifying tale of nightly murders and a black shadow that descends on the crew, one by one. When Manuel gets to the final entry, he screams in horror to Carpenter to get out of the hold but, too late, as he looks down at his partner in crime, writhing in agony amidst a carpet of army ants. I've got a whole boatload of questions concerning army ants and just how smart they are. First of all, we're told (in the journal) that the ants were loaded into a box by angry natives during a stop-over. Fair enough, but how do you get a billion, zillion ants to behave in one box for several hours and only come out now and then to "feed" and then return to the crate? How is it Manuel and Carpenter don't see any sign of the ants when they board? None of the little critters were harmed during their lunch-time activities? And, when confronted by a sea of ants, why not jump into the ocean? This has to be one of the dumbest scripts we've yet read.

Trivia: For some reason, the contents page lists "Trial By Fire" (which appears in Eerie #6) instead of "The Doorway!" And no "Creepy Fan Club" page this issue.-Peter

Jack-"Hop-Frog!" was easily the highlight of this below-average issue of Creepy for me. Archie does a great job adapting Poe's story and Crandall's line work is exquisite. Next best is "The Doorway!," which has art by Adkins that seems like a cross between Wally Wood and Steve Ditko. It's all downhill from there. "Beast Man!" has a weak story and is not Ditko's best work, while "Skeleton Crew!" seems like a fairly good tale of horror in a confined space until the head-scratching climax with the ants. "The Devil to Pay!" is the least bad of the three real clunkers; "Sore Spot" is clearly more ghost work by Grandenetti, while "The Black Death!" seems like a mix of proto-Corben and Sam Glanzman, which is not a pretty sight.

Next Week...
Things go from bad to worse
on the Kirby front!

Thursday, May 16, 2019

Journey Into Strange Tales! Atlas/ Marvel Horror Issue 34





The Marvel/Atlas 
Horror Comics
Part 19
April 1952 Part II




Everett
 Venus #19

"The Madman's Music" (a: Pete Morisi)  

If I was commenting on the Venus-starring chapters in this final issue, I would tell you these are the best of the best; skin-crawling art adorning fun (if more than a touch of ludicrous) scripts. In particular, the opener (of which the cover is the tease), about Venus’ efforts to aid a man contacting the spirit world in order to reach his lost love, is a fabulous fantasy that’s a joy to read from page one to finis (the climax, in which Venus discovers that the man wants to die in order to join his love) works on many different levels. Bill Everett’s gorgeous, and frightening, art could be the best of the Atlas pre-code era. The cover is certainly Top Five All-Time Best. Alas, the story that falls within our parameters this issue, “The Madman’s Music,” is not in league with the titular heroine’s adventures, and the less said, the better. All right. All right. It’s about a clarinet player whose music can’t be heard by anyone but the dead. I warned you.






Heath
Strange Tales #6

"Uninhabited" (a: Russ Heath) ★1/2
"The Eyes of March!" (a: Sy Grudko) 
"The Back Door!" (a: Pete Morisi) 
"The Killers" (a: Harry Lazarus) 
"The Ugly Man!" (a: Vernon Henkel) 

The story's been told a million times before (or maybe it's been told a million times since?). Earth crew lands on the moon, where 15 rocketships have landed and mysteriously disappeared, and find nothing there. Nothing that should alarm them. Then, one by one, the crew begin disappearing and only when we're down to our final spaceman do we find out that it's the moon itself that's swallowing up our boys. As I said, the story itself doesn't scream award-winning but the art, by Russ Heath, elevates it to Weird Fantasy-worthy. That's saying something since WF (and its sister Weird Science) pumped out the best science fiction comics of the 1950s (and, some would argue, of all time).

Heath was only 25 years old and had just started drawing for Atlas three years before but he already had a style that separated itself from the mostly generic work being done on the company's anthology books. Oddly enough, his most famous pieces of art may have been the jobs he did for a toy company that ran on the back covers of comic books for several years. "204 Revolutionary War Soldiers! Only $1.98!" screamed the ad and millions took the company up on its offer. There were several variations on that art (one depicted Roman soldiers). Heath's overhead splash to "Uninhabited" is a classic worth framing. It fills the reader with a sense of unease and wonder. What could this guy be running from (or to)?  His climax, where we see our sole survivor being sucked under the moon's surface, while his thought balloon lets us know he can feel something chewing on him from below, perfectly illustrates why, in some Strange Tales, it's even creepier not to see the monster.

"The Eyes of March" is an out-and-out humor story and, for the most part, it succeeds in ticking the funny bone. A poor schlepp goes in for new glasses but, once donned, they show him no one's face but his own. His wife has his face. His mother-in-law has his face. His goldfish has his face. You get the picture. After his wife needles him, he goes back to the optometrist for a new set but exits seeing the eye doc's face on everyone. "The Back Door" is a silly short-short about a salesman who gets fed up with his neighborhood and poaches another guy's turf. Unfortunately, it's a funeral parlor.

Toss this one out
"The Back Door"
Possibly even dopier is "The Killers," about scientists who are working on some kind of atom bomb but, instead, craft a virus "that would enter the body of a human being... and change his personality completely! That human would become a murderous scavenger... whose only aim would be to destroy humanity and take over the Earth for himself and others who would also catch the virus!" The only way to track the infected host is that they cast no reflection. Ace reporter Jason Hudkins cracks the story and wants headline news but publisher/cougar Claire Munson only has eyes for Jason and kills the sensational story. This (and the fact that the old bag despises mirrors) convinces Jason that Munson is the mad killer and he strangles her, thinking he's saving all of mankind. When he holds up a mirror, he discovers that it's he, himself, who casts no reflection!

Never mind that it's a stretch to create a new disease while working on an atom bomb, but I just love the fact that these nutty professors seem to know all about the disease without testing it on anyone. Seriously, how would they know the host would cast no reflection or even that their virus would work in such a way? Those 1950s eggheads were so much more efficient than their professorial descendants. Finally, we have the inane "The Ugly Man!" (with ugly art by Vern Henkel), about escaped con Brock Hines, who's picked up by the titular fiend and granted three wishes. Brock ends up wishing himself back in the pokey after two wonderful wishes become nightmarish.



Everett
Spellbound #2

"What's Wrong With Charlie Brown?" 
(a: Al Hartley) 
"The End!" (a: Russ Heath) 
"The Last Tattoo" (a: Fred Kida) 
"Horror Story" (a: Bill Everett) ★1/2

Wanda has a tough childhood in the old country village of Kisvarra. First, her father is killed by a vampire, then her mother is burned at the stake as a witch, then she is forced to hide in the woods outside of Kisvarra, until an ugly old man finds and cares for her. When he dies, he leaves her a fortune in jewels and Wanda uses the new-found wealth to travel to America and, while aboard the ship, she meets the handsome Charlie Brown. Charlie woos her but, mysteriously, won't let her see him after dark. "What's Wrong With Charlie Brown?," thinks Wanda? Well, she finds out, after following him, Charlie is a werewolf. But that's okay, because so is Wanda! A very strange little tale, with nice art, that doesn't seem to know whether it wants to be about witches or werewolves. The final panel comes right out of left field.

In "The End!," actor Carl Danton tries out for a new televised horror show based on Poe's "The Pit and the Pendulum," but soon discovers it's not a play and the director is none other than Edgar Allan Poe himself! Nice shocker with shudder pulp art by the master, Russ Heath; the final twist is not that much of a surprise but is professionally delivered. The closest Atlas has come to simulating Weird Tales.

Alex has been coming to the old hag tattoo artist, slowly but surely getting ready to apply for the job of illustrated man at the local circus, but when his eyes catch the old woman's pile of dough, he snaps and kills her. Taking the money, he goes to see his girl, Lola, to convince her to leave her husband, Bolo, but the giant comes home and throws Alex out. Bolo rips his competition's shirt off as he's leaving and then stares in horror at the tattoo across Alex's chest, a scene of Alex killing the tattoo artist. Later that night, Bolo comes to Alex's place and stabs him to death, remarking that no one will know the identity of the man's murderer. We know differently, however, when we see the tattoo on Alex's back. Obviously similar to Ray Bradbury's The Illustrated Man, which was published the year before this issue hit the stands, and very adult for an Atlas horror story. Kida's art, usually a little too simple for my tastes, works well here.

Leo Grant, editor of Ghastly Stories, just can't get over the authenticity of the stories his top writer, "Mr. Morbid," conjures up for readers. When a problem arises with the checks being paid to Morbid, Leo sees this as a chance to meet Morbid face-to-face for the first time and understand how one man could fill a page with such terror. His search leads him to a graveyard and, just as he's about to put this down to a joke, he's called by Morbid and enters a crypt. There, Morbid shows his editor the characters that have populated his work (ghouls, werewolves, and fiends) and he informs Grant that it's time for him to enter the real world and what better disguise than a horror story editor? Leo feels his face melt and hasn't even got a mouth anymore to scream as he's placed in his coffin.

A fun read from start to finish, "Horror Story" taps into a vein I always seem to find pleasing: the world of the comic book/pulp producer. There are quite a few stand-out panels: the werewolf lying in his coffin, clutching his bone; Charlie Cross, one of Morbid's most famous characters, "the corpse whose face was half eaten away by rats, and who walked the night searching for the woman who murdered him"; the Basil Rathbone-esque Morbid; and the final two shots of poor Leo with his face melting. Echoes of this plot would find its way into John Carpenter's equally Lovecraftian classic, In the Mouth of Madness. All around, one of the best single issues I've run across so far.






Suspense #17

"The Little Black Box" (a: Joe Maneely) 
"Night of Horror" (a: Werner Roth) 
"Norman Was Right!" (a: Goerge Roussos) ★1/2
"Joe's Friend!" (a: Pete Morisi) 
"The Dungeon" (a: Hy Rosen) 
"The Murder Club" (a: Gene Colan) ★1/2
"The Thing in the Shadows" (a: Allen Bellman) 
"The Dead Witch!" (a: Dick Ayers) 

Suspense returns to the 52-page format (with no price increase!) it enjoyed for its first eight issues (this latest upgrade will last until #23) and offers up eight new tales of chills and thrills. But will we actually be grateful for the extra page count?

The old hag wanted to know why her boarder coveted "the Little Black Box," and she wouldn't stop at murder to find out why. After burying an axe in the poor dope's head, the old woman hoofs it out of town and gets a room, preparing herself to discover what was in the Little Black Box. Unbeknownst to the old witch, her new landlord was eyeing that Little Black Box and wondering why it was of such import to the scrawny old thing. He uses his key to gain entry but finds nothing but a room full of little boxes! Knowing that the woman was hiding something worth a fortune, he buries a dagger in her while she sleep and grabs a hunk of the highway, Little Black Box in tow.

Once he settles in to new digs, the man opens the Little Black Box and discovers another little box inside. Obsessed, he keeps pulling out box after box, knowing eventually he'll come to the great treasure deep inside. Meanwhile, his landlord waits outside the door for the perfect time to kill his new tenant and steal his prized possession. Though "The Little Black Box" is a little too long (it could easily have lost one of the murderers and still kept its suspense), it's a fascinating read that never actually gives up its secret (the final panel has a tag that spoils the fun, so ignore it) and actually has something to say about the human condition (we want what the other guy has even if we have no idea what it is he has!); it's tantamount to the kind of tale Rd Serling would dramatize a few years later. Joe Maneely is in fine form; his hags are suitably gnarly and landlords just the right amount of sleazy.

Frat leader Happy Hobart loves to haze the new boys, but when one of his pranks leads to the death of a student, his comrades question Hobart's tactics. Seething, Happy agrees to let the others prank him by tying him to a tombstone in the local cemetery. Bad idea. The boys unwittingly restrain their leader to the wrong tombstone and Happy Hobart experiences his own "Night of Terror!" Next up is "Norman Was Right!," a fun little quickie about millionaire Norman Van Graet, who has his eye on the gorgeous black pantherette at a costume party. His wealthy friends bet Norman he can't successfully woo the buxom babe but Norman, who boasts of the three wives who committed suicide when he divorced them, approaches and wins the attention of the cat. Retiring to the garden, Norman attempts to remove the panther's mask and has a bombshell delivered to his doorstep: she's not wearing a mask! George Roussos knew his way around a female form (even if it wasn't human) and the whole package is a delightful surprise. I'm astonished that so many of these higher-quality strips weren't resurrected for one of the vast number of reprint titles Marvel pumped out in the 1970s, but I assume that has something to do with what original art the company still had in its vaults.

"The Murder Club"
After that, the quality slides with the two similar-themed dogs, "Joe's Friend!" and "The Dungeon." In the former, a man kills his wife on orders from his invisible pal (who turns out, predictably, to be his mirror reflection), and the latter throws the spotlight on one of Atlas' favorite protagonists, the escaped con. Dan Bigley is serving a long sentence but he's had enough of prison food so he decides to break out (in the grand tradition of legendary escapee, The Duke), with the help of his mysterious cellmate. Once Bigley gets on the outside and settled into the hide-out provided by said cellmate, he discovers he's got company: The Duke, who informs him that the ghost of the warden he murdered brings breakouts here to rot. Hy Rosen injects a little venom via a very Joe Maneely-esque art job, but the script is simply too predictable.


"The Dead Witch!"
Like any other Atlas nephew, Bruce Dawson is getting tired of waiting for his rich old Aunt Lucy to die and leave him her millions, but he lacks the spine to seal the deal. One night, while walking through the park and contemplating his problem, Bruce bumps into a stranger who seemingly reads his thoughts and tells Bruce he's got the answer to the Aunt Lucy problem. The weirdo leads Bruce to a castle he claims is the home of "The Murder Club," an organization staffed by members who have committed the cardinal sin for affluence or peace of mind. With the prompting of the members, Bruce finds his hidden confidence, heads home, and strangles Aunt Lucy. When he gets back to the castle to brag of his deed, the other members draw their guns and axes, explaining that the initiation into the club includes death. They are all ghosts, executed for their sins. A really nice job here by Gene Colan, who gives the proceedings a proper coat of black, and a script that, while a bit predictable, keeps the suspense-factor high. The issue, however, does not end on a high note. Two sub-par yarns, "The Thing in the Shadows" (the murderer who hops into a hearse and discovers he's hitching a ride with the guy he just murdered) and "The Dead Witch!" (guy discovers his wife is a witch so he murders her but she haunts him from the grave) give weight to the argument that too much paper was being wasted in the1950s. I will say, however, that Dick Ayers turns in his best art yet on "The Dead Witch."


I couldn't help but display even more
golden age Everett from Venus #19!


In Two Weeks...
37 more tales from
Beyond the Grave!




















Monday, May 13, 2019

Star Spangled DC War Stories Issue 155: December 1974 + The Best of 1974

The DC War Comics
1959-1976
by Corporals Enfantino and Seabrook



Dominguez
Weird War Tales 32

"My Enemy, the Stars!"
Story by Bill Finger
Art by Gerry Talaoc

"The Day After Doomsday!"
Story by Steve Skeates and Mary Skrenes
Art by Bill Draut

"A Glutton for Punishment"
Story by Jack Oleck
Art by Jess Jodloman

"Mission Into Madness!"
Story by George Kashdan
Art by Bill Draut

Peter: G.I. Gene has been running on a streak of bad luck but he's convinced it's not his astrological sign, as his buddy Coley claims. Then, when Gene is laid up in the middle of a battlefield and watches as the stars descend from the heavens to battle the Nazis, he's not so sure.

"My Enemy, the Stars!"
A farmer and his wife have somehow missed out on the end of the world. The truth hits them square in the face when they have a drink from their well and begin shrinking.

During the Crusades, an obese commander leads his men into battle after battle but manages to stay far away from the combat itself while ravishing himself on the spoils of war. When the devil promises the fat slob he can live until he begs for death, the commander jumps at the chance to eat his way into the history books. As we've come to see in the past, Satan always seems to win these wagers.

A trio of G.I.s must face a whole platoon of killer robots.

"A Glutton for Punishment"
I can no longer keep it a secret. Weird War Tales has become a veritable torture to slog through; I sometimes find chores around the house in order to stave off the inevitable. Only Jack's calming coos of "It's almost over!" keep me going. What happened with WWT by the end of 1974 is exactly what we found befalling the DC "mystery line" at the same time: even while the skilled foreigners were joining the artistic bullpen, pushing to the side the archaic and skimpy abilities of Orlando, Grandenetti and Co., the editors at DC seemed content to let Oleck, Kashdan, and Kanigher pump out the same old cliches issue after issue. And so you get a bargain with the devil in which you can guess the outcome from the moment that Beelzebub materializes and the incomprehensible mumbo-jumbo that makes up "My Enemy, the Stars!" Never mind the two short-shorts where you almost feel as though editor Orlando (who, not coincidentally, was editing the aforementioned mystery titles at the same time) opted to run only the last couple pages of stories that were much longer. Not that I wanted to read any more. Skeates was a newcomer and was just getting his footing (he would go on to write some dazzlers for Warren), but Oleck, Finger, and Kashdan were past their sale-date. Based on the amount of typos found in the captions, I would say this was a title no longer given much thought or care at the DC offices. Aside from some passable art by Talaoc and Jodloman (whose styles were virtually interchangeable), this is one awful comic book.

Jack: Peter, Peter, hang in there! If you can read innumerable Atlas horror comics you can handle this. "My Enemy, the Stars!" starts slow but picks up halfway through and is more charming than weird, with decent art. "The Day After Doomsday!" is a ridiculous waste of two pages, while "A Glutton for Punishment" is a tasteless tale with ugly art. I don't think Jodloman can hold a candle to Talaoc. "Mission into Madness!" isn't as bad as "The Day After Doomsday!" but it's close.


Kubert
Star Spangled War Stories 183

"8,000 to One"
Story by David Michelinie
Art by Gerry Talaoc

"Hell's Angels! Part III:
To End in Flames!"
Story by Robert Kanigher
Art by Frank Thorne

Peter: The Unknown Soldier must impersonate a Nazi Captain and infiltrate the Gestapo in order to ax the planned slaughter of 8,000 Jews. The mission does not come without its sacrifices (US is forced to shoot a Jew who has turned rat in order to save her life) but, in the end, as Mister Spock once said, the needs of the many outweigh the needs of the few.

"Ooooh, Captain!"
As with Our Fighting Forces, the exit of Archie Goodwin causes a bit of a shake-up in personnel but, unlike the Kirby debacle chronicled in our last visit, Star Spangled War Stories actually trades up from Robbins/Sparling to Michelinie/Talaoc and sees an immediate jump in quality. In the hands of Gerry Talaoc, the Unmasked Soldier is a horrifying sight to behold (although the reaction on the face of the Judas in one panel makes it look as though our Soldier is grabbing a handful of feminine rear end) and, thanks to Michelinie, the script has some bite to it. Gone (for now, at least) is the mud we'd been stuck in and what we get is a violent drama where the Soldier wins but realizes he's taken some hits as well. Save for one issue when Michelinie will be subbed by Gerry Conway, this is the writer/artist team we will ride off with into the sunset. Bodes well for future issues.

"8,000 to One"
In the "B" position in this issue's double-feature is the third (and final) chapter of "Hell's Angels," the big DC war hero mash-up between uber-villain Hans von Hammer and handsome rodeo man and balloon buster, Steve Savage. The two finally finish their begrudging grudge match, and the winner is... Oh, but that would be telling. I will say that I didn't think the triple length of this "epic" was justified, since the first two chapters were nothing but foreplay and the climax is a bit of a cheat. In any event, Frank Thorne's Joe Kubert aping (or perhaps an uncredited helping hand from the master himself) leave one satisfied visually. By far, the best issue of a DC war title this month.

"To End in Flames!"
Jack: I agree completely. That cover makes me think back to when I was 11 years old and bought this off the stands; I think this may have been the first issue of Unknown Soldier I ever bought. And it's a great one! The reveal of his real face on the splash page is a shock and the story is excellent. For once, I enjoyed it from start to finish and it could've been longer. Talaoc's art is perfect for the series and this is the best Unknown Soldier story in years. The Enemy Ace backup tale is not bad, there's just not much meat to it. The three-parter seemed too fragmentary and I would have preferred one long book-length story to three short ones. I thought they were really going to do away with Steve Savage, but no--there he is, wrapped in bandages, vowing revenge. Too bad.


Kubert
Our Army at War 275

"Graveyard Battlefield"
Story by Robert Kanigher
Art by Russ Heath

"Lucky... Save Me!"
Story and Art by Sam Glanzman

"Sergeants Aren't Born--!"
(Reprinted from Showcase #45, August 1963)

"Man Behind the Flintlock!"
Story by Ed Herron
Art by Ross Andru and Mike Esposito
(Reprinted from All-American Men of War #22, June 1955)

"Trench Trap!"
Story by Robert Kanigher
Art by Russ Heath
(Reprinted from Our Army at War #39, October 1955)

"The Easy Way!"
Story by Bob Haney
Art by Mort Drucker
(Reprinted from Star Spangled War Stories #67, March 1958)

"Valley of Missing Aces!"
(Reprinted from Our Army at War #106, May 1961)

No words necessary!
"Graveyard Battlefield"
Jack: While the rest of Easy Co. gets a much-needed rest, Sgt. Rock heads off alone in a jeep to visit a "Graveyard Battlefield" from WWI. He reaches the graveyard but his jeep is targeted by a Nazi plane; Rock crouches behind one of the crosses in the cemetery and shoots down the plane with well-placed fire from his machine gun. Coincidentally, the cross behind which Rock finds himself marks the last resting place of his father, Sgt. John Rock, who was killed in 1918.

Rock barely has time to talk to his late father before gunfire erupts from Nazi troops hiding in a nearby wood. Rock takes on the Nazis single-handedly and ends up bleeding and on the run, being tracked by a young Nazi officer. Rock manages to outwit and stab his pursuer, who tells the American soldier that the nearby German cemetery is the last resting place of his own father. Rock carries the officer to the grave of his father and leaves his body there, though the man lives long enough to thank the American sergeant.

I always get excited to see a 100-page super-spectacular from the mid-'70s, and this one is off to a great start with a classic Rock story by Kanigher and Heath. Sgt. Rock is the closest thing to a DC War Comic superhero that we'll ever see, and this story is essentially all Rock, with Easy Co. off resting somewhere nearby. Kanigher wisely keeps the verbiage to a minimum, allowing Heath to tell much of the story visually, and it works well. I know that it's too coincidental that Rock finds himself crouching by his father's grave when he is attacked, but I can live with it. I also like the humanity he shows toward his enemy at the end.

"Lucky... Save Me!"
A kamikaze plane crashes into an American ship and four men are incinerated in the blaze that follows. A fifth, Walt Rasmussen, is badly burned but alive, his only words being "'Lucky... L-Lucky." No one realizes he's referring to the beloved dog he played with as a child. Sam Glanzman is back with another U.S.S. Stevens story, though at four pages, "Lucky... Save Me!" doesn't amount to much.

Daniel Adams works in his father's gun shop but longs to join up and fight in the American Revolution. When he is old enough, he enlists, but quickly finds himself repairing guns once again. He is given the task of delivering guns to other fighting men and, on the way, Daniel encounters a troop of Hessian soldiers. The cunning of the young "Man Behind the Flintlock!" holds off the enemy until reinforcements arrive.

Herron packs some plot into six pages and Andru & Esposito's art has not yet (by 1955) settled into the annoying caricature it would become by the early- to mid-1960s, so this reprint is unexpectedly enjoyable.

An elevator operator before WWII, Mickey Williams longed for the wide open spaces of the battlefield. Of course, he ends up stuck inside a tank, battling the enemy and complaining a lot. When he finally gets out of the tank, he barely lives through a harrowing attack by plane and has to seek shelter in a trench. He is so happy to have survived that he rushes back to the tank and locks himself inside.

"The Easy Way!"
Not the best work I've seen from Russ Heath, and another in a string of Kanigher short stories where a point is driven home over and over again, "Trench Trap!" is predictable and meandering.

"The Easy Way!" is how a G.I. is taught to do things in basic training, so as not to over-exert himself. When he joins Easy Company, the sarge tells him to do everything the Easy way, but he learns quickly that the Easy way is not always easy.

Haney rips a page from Kanigher's book and drums a phrase into the poor reader's head over and over, but this time it's "easier" to take because of Mort Drucker's gritty, engaging art. If there's one thing I've learned doing this DC War Comics blog, it's that I can't get enough of Mort Drucker!

Peter: Despite the great Heath art, "Graveyard Battlefield" begins as something interesting and devolves into the usual maudlin, by-the-numbers script Big Bob had been hammering out for his most famous war hero by 1974. There's nothing new or thought-provoking here and Rock as indestructible Superman is getting really, really old. I had exactly the same reaction to the U.S.S. Stevens entry. We begin with the harrowing scene of the burning Marines and devolve into some kind of Disney After-School Special about a prize pooch. The tired "Man Behind the Flintlock!" espouses the thrill and fun of being "at the front" where the real men are. The Andru/Esposito wide-eyed art doesn't help one bit. Two stories full of Heath magic in one issue go a long way to settle my cranky disposition, but "Trench Trap!" is a dirge, cut from the same "Oh, isn't that ironic?" cloth that was surely down to its last two or three inches by 1955. Who would guess a guy stuck in an office would get drafted, expecting excitement, get stuck in a tank, and then learn to love his job? Not me! As far as "The Easy Way!" goes, I'll just end this review of the dismal 100-page giant-sized Our Army at War #275 the Easy way: I love Mort Drucker!


Kubert
G.I. Combat 174

"Vow to a Dead Foe"
Story by Robert Kanigher
Art by Sam Glanzman

"Hero in a Hole"
Story by Bob Haney
Art by Jack Sparling

"The First and the Last"
Story by Robert Kanigher
Art by Ric Estrada

Peter: On the Alaskan coast island of Attu, Commander Jeb Stuart makes a solemn vow to a dying Japanese soldier and then wonders if he's not sacrificing the lives of his men to honor that vow. The goofy decisions the US Army made during WWII! Imagine, ordering a tank to travel nearly six thousand miles from Italy to the Alaskan coast just to see if the tank could survive the cold! Was the Haunted Tank the only vehicle the Army had left standing? And how long would it take to make such a journey? Was it by land, sea, or air? The story itself contains some interesting and earnest emotional material but, by the third act, these elements become maudlin and trite. It's ridiculous to think Jeb would offer up the lives of his comrades for the wishes of a dead man (and the scene where Jeb re-enters a burning building to retrieve the ashes of the fallen soldier is head -scratching... how would he gather up the proper ashes in a room burned to a crisp?). "Vow to a Dead Foe" does break some ground, though, in that I believe this is the first instance where the general's ghost actually plays a part in saving the tank from destruction.

"Vow to a Dead Foe"
"Hero in a Hole" is a silly call-back to the 1950s' DC war stories (with Bob Haney still writing them like in the old days) and "The First and the Last" is a so-so fight against greater odds tale with truly awful art. I'm surprised this didn't have the "Gallery of War" banner flying over the title; it very much feels like one of Big Bob's deeper scripts even if the outcome is predictable.

On the "Let's Make Tracks" page, new editor Murray Boltinoff introduces himself and answers one grumpy letter hack (who wants to debate a past missive that the "P-51 Mustang was inferior to the F-4 Corsair") with a grumpy response: "Let's get something straight, fellers. We can't be responsible for how the previous guy guided this mag." All you have to do is read Boltinoff's first issue in charge to know his reign will be nothing like the stellar job Archie did with his war books. Man, I feel grumpy this week.

Jack: "Vow to a Dead Foe" is one of three stories this month that I rated one star out of four. The story was boring and far-fetched, even for a tale about a haunted tank, but when the spectral general blew a big wind and then reached out his massive hand to catch the tank as it teetered on the side of a cliff, I knew we were in wretched territory, even despite Glanzman's chicken scratch art. "Hero in a  Hole" is slightly better, certainly more interesting at two pages long than the Haunted Tank entry was at twelve pages long, but the Spalding art is not pleasing to my eye. Finally, "The First and the Last" was well on its way to a one-star rating, what with Estrada alternating between his own "style" and that of Grandenetti, when the finish was surprisingly good--but it only lifted the rating to two stars. This issue and Weird War Tales belong in the 25 cent boxes at the local comic store today.


THE BEST OF 1974

PETE

Best Script: Archie Goodwin, "Burma Sky" (Our Fighting Forces #146)
Best Art: Alex Toth, "Burma Sky"
Best All-Around Story: "Burma Sky"

Worst Script: Arnold Drake, "The Story of a Real Dog-Face" (Weird War Tales #31)
Worst Art: Bill Draut, "The Story of a Real Dog-Face"
Worst All-Around Story"The Story of a Real Dog-Face"
(A note from behind the curtain: "The Story of a Real Dog-Face" earns its place in Star Spangled DC War Stories history as, I believe, the only story to take all three honors in the Worst of the Year prizes. It's truly a feat that Orlando, Drake and Draut should be proud of.)

FIVE BEST STORIES OF THE YEAR 

  1 "Burma Sky"
  2 "Catch" (Our Fighting Forces #150)
  3 "Breaking Point" (Weird War Tales #29)
  4 "The Elite" (Our Army at War #268)
  5 "Last Battle" (Weird War Tales #24)

JACK 

Best Script: George Evans, "Trial By Combat" (Our Fighting Forces 149)
Best Art: Alex Toth, "Burma Sky
Best All-Around Story: "Trial By Combat"

Worst Script: Jack Oleck, "A Glutton for Punishment" (Weird War Tales 32)
Worst Art: Sam Glanzman, "Chain of Vengeance" (G.I. Combat 170)
Worst All-Around Story: "A Glutton for Punishment"

FIVE BEST STORIES OF THE YEAR 

  1 "Burma Sky"
  2 "Arena" (Our Fighting Forces 147)
  3 "The Last Charge" (Our Fighting Forces 148)
  4 "A Bullet for a Traitor!" (Our Fighting Forces 149)
  5 "Trial By Combat"



Next Week...
More Ditko Black Magic!


From Our Army at War 275