"The Valentine" turns on a wonderful idea of having post office workers send four undelivered valentines to seemingly random people, who then impress their own feelings onto the cards. Eisner's skill with character and plotting is fully on display. "The Robbery" is an excellent story where Sammy unwittingly hides a robber in the Spirit's underground home while the masked hero is away.
It's astounding how much story Eisner packs into seven pages of "The Curse," where a country boy goes to the big city to make money and falls under the spell of a crooked fight manager. "Water" is another good yarn that focuses on a nobody with big plans, while "Hangley Hollyer Mansion" is a great tale of a woman who turns to violence to try to elicit a marriage proposal; Eisner is never afraid of supernatural elements and here the woman turns out to be a ghost!
An enormous man/monster is the subject of "Pinhead," where this sensitive soul is more than a match for the Spirit in a fistfight and ends up in jail, happily drawing horror comics! "Tunnel" is the weakest story this time out, as Eisner tries to spice things up with a forced attempt to tell a story using a scientist who is able to project brain waves on a movie screen.
A particularly brutal finish distinguishes "Ten Minutes," about a neighborhood good guy who kills for money; this is one of Eisner's timed stories with a ticking clock. Finally, "The Story of Gerhard Shnobble" is one of the classic Eisner/Spirit stories and I'm surprised it did not appear before now. The titular character is another nobody whom no one notices; he is able to fly but gets shot and killed accidentally by crooks battling the Spirit.
Oddly enough, six of the stories in this issue are misdated, per the Grand Comics Database. Whatever the date, they're classics!
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Sanjulian |
Vampirella #50
"Call Me Panther!" ★★
Story by Bill DuBay
Art by Jose Gonzalez
"The High-Gloss Egyptian Junk Peddler" ★★
Story by Bill DuBay
Art by Esteban Maroto
"Granny Goose & the Baby Dealers" ★★
Story by Bill DuBay
Art by Ramon Torrents
"The Final Star of Morning" ★1/2
Story by Bill DuBay
Art by Bill DuBay & Jeff Jones
"The Thing in Denny Colt's Grave" ★★1/2
Story by Bill DuBay
Art by Jose Ortiz
"Ground Round" ★1/2
Story by Roger McKenzie
Art by Auraleon
Chapter One: While contemplating life and death in various sexy poses amidst the tombstones of Wildwood Cemetery, Vampirella is attacked by a vicious panther girl. After a short battle, the creature transforms back into its human form, steals Vampi's coat, and runs into the street, where she is run down and killed by a passing trolley car. Vampirella finds and pockets the amulet which gave the girl her powers.
Chapter Two: Conrad Van Helsing is awakened after a particularly horrible dream where a naked woman is hung upside down and sliced open for the enjoyment of a gruesome creature. Conrad's screams bring a worried trio of Adam, Vampi, and Pen. When Conrad relates the story of his dream, Vampi compares it to her macabre battle in the cemetery the night before. Conrad sends Vampi and Adam to an expert on occult Egyptian art and when they get there, they realize that just about every woman in town lounges naked.
Nubia El Amarna identifies the pendant as the Khafra Stone, "the most famous, the most spellbinding artifact in Egyptian lore!" Legend has it that centuries before, a giant named Khafra came from the heavens and was saved by the pharaoh, Khufu. When Khufu died, Khafra ascended the throne and became the most loved pharaoh of all time! The stone that Vampi holds, Nubia claims, was Khafra's power source. She tells her visitors that she must have it but they excuse themselves and head out the door.
When they return to Conrad's home, they tell him the woman's story and the blind man theorizes that Khafra must have been a being from the stars, much like Vampirella. Later, after everyone turns in, Conrad is attacked in his bedroom by a giant panther. This time, Pendragon comes to the rescue and the panther transforms back into ... Nubia. The frightened girl explains she only wanted to touch the stone and never meant to harm anyone. Pen and Conrad laugh and get drunk.
Chapter Three: When another slaughtered girl is found in Wildwood Cemetery, Conrad surmises that his horrific dreams are a key to the mystery. He further opines that a dark force, an evil, malevolent being, lives beneath the tombstones. A search through ancient records kept at police headquarters reveals that, decades before, an evil genius known as Doctor Cobra threatened the entire city with a "suspended animation" drug. Cobra's plan was thwarted by a young cop named Denny Colt, who was found dead in a puddle of the drug. Could Colt have been buried alive and somehow awakened after a 35-year sleep with a thirst for human blood? As Vampi says to Adam: "It sounds awfully far-fetched!"
Pen and Vampi hop a flight to New York to visit an old, reincarnated witch who may be able to answer all the complicated questions. They arrive just in time to see the witch, Fleur (see
Vampi #34 and 35), and her partner, Shifter, hustled into a car by black market baby dealer Granny Goose (think Shelley Winters) and one of her thugs. Goose is upset that Fleur has been manhandling her employees. Our heroes follow the car and, upon arriving at Goose's hidey-hole, Adam dons the Khafra stone (becoming a panther) and Vampi changes into a giant bat. The two crash through Goose's picture window and save Fleur and Shifter from a fate worse than death. Once the smoke clears, Vampi asks Fleur if she knows the secret of the Khafra stone and Fleur relates the story told by Nubia in chapter two! But Fleur does help by using her witchy powers to deliver a vision of a beautiful girl crouched in front of a pyramid in Egypt. It's off to Egypt for our weary travelers.
Chapter Four: At last we discover who the real villains are: the Russkies! Yep, a super-secret society of commie scientists has discovered a spaceship inside the pyramids and has also captured (the real) Pantha. The nutty professors intend to dissect both to unlock their secrets, all the better to... wait for it... build better aircraft and sturdier warriors. Next on their list: conquer America!
Fresh off a plane, Vampi and Adam hoof it to... you guessed it... the Soviet Embassy, where they attempt to find the "panther girl" they saw in Fleur's vision. The scientists are not forthcoming until Vampi produces the amulet and the eggheads gasp and disavow any knowledge of a panther girl. Vampi ain't buying it and she transforms into a bat to explore the underground dungeons. It's there that she finds Pantha locked in a cage. Releasing Pantha, Vampirella explains that the girl is the descendant of Khafra the pharaoh just before the Reds burst in, wielding machine guns. Pantha transforms into her beastly form and Vampi dons the amulet to make it a deadly duo.
The girls rip and shred through the Russians in no time and, in a moment of peace and clarity, Pantha remembers her childhood, being kidnapped and sold by Granny Goose. (See, it all comes around full circle! What a small world!) There's only one home for her now: the stars. So Pantha climbs into the spaceship and heads for "the final bright star on the horizon." For one moment, Vampirella considers leaving Earth with her new friend, but decides this planet is her home.
Chapter Five: Meanwhile, Conrad and Pen have been staking out Denny Colt's grave, waiting for the corpse to rise and claim another victim. A scream emanates from a nearby mausoleum and they barely arrive in time to save a damsel in distress from becoming the latest victim of the Wildwood Cemetery "monster." Using his insanely keen brain, Conrad deduces that Denny Colt would use an above-ground tomb as his lair instead of climbing in and out of a grave every night (and packing down that dirt as well?) and they investigate the crypt, discovering an underground passageway!
Leaving the blind Conrad behind (I'm sure he was much more useful at the stakeout!), Pendragon climbs down into the tunnel and discovers that the hole connects with the city's sewer system. There, Pen is attacked by the "monster" and barely escapes death by conjuring an illusion to frighten the creature. He returns to the surface with the trussed-up creature, explaining to Conrad that his captive is no monster, but rather a psychopath named Elmer Dungfoot. Conrad also has some surprising news: the girl they rescued has led them to a hidden spacecraft, one with a panther emblem on its side. When Conrad finally gets around to asking Pen how he managed to capture Elmer, the old drunk magician laughs and tells his friend he conjured up an illusion of a "big ugly brute in a frightening blue mask." As he finishes his explanation, Pen sees the same masked figure waving at him from behind one of the tombstones and hoofs it.
"Ground Round" is this issue's only story to exclude Vampirella as a character. Butcher Martin Chinn murders his shrewish wife, Shirley, chops her up, and sells her in his deli. Complications arise when his dead wife's friend comes sniffing around and Martin has to add more meat to the freezer. Unfortunately, Shirley picks this time to pull what's left of herself off a meat hook and get just desserts.
It's hard to believe this jumbled mess of impressive art and not-so-impressive writing was sold on the cover as a cohesive whole. Nothing about this "book-length blockbuster" could be deemed "cohesive." It's like one of those elaborate jungle gyms you buy for the kids at Christmas and discover too late that the damned thing came without instructions. No problem, you put it together anyway, but at the end of the day you're left with several dozen extra nuts and bolts. You're fairly sure the thing will hold together, but who knows? Dube must have either thought his "Book Length Blockbuster" would hold together or couldn't give a damn as he rose from the Editor's chair one last time.
As dopey as the execution might be, the concept intrigued me and, in the end, kept me entertained and turning pages. Pulling Vampi into the Spirit world might not be everyone's idea of a winner but at least it's a novel idea, something completely lacking from the obvious EC-swipe, "Ground Round." In a special issue devoted to stories starring everyone's favorite vampiress, "Ground Round" is the kid in a KISS t-shirt sitting front row at the Bob Dylan concert. Everything about this issue is a puzzle.
I'm dying to know why that final panel on page 8 (left) is an unfinished sketch. Was that intentional or an oversight? I'm sure Dube would tell us it was an artistic choice. In the second chapter, there's a panel of Vampi by Conrad's bedside dressed in a see-through negligee, but in the following panel she's miraculously clad in her skimpy uniform. And does anyone at Warren know how to spell the word "pharaoh?"
"Granny Goose and the Baby Dealers" might well be the most perplexing of the "chapters" in that it introduces a nauseating subject, baby-nappers (further opening with the death of one of the infants, falling from a high-rise window), and then inexplicably tosses that to the side in order to further the "plot" of the Khafru stone. Other than the pyramid reveal that closes the chapter and the jaw-dropper that Granny just happened to have stolen Pantha as a child, there was no real reason to get into Fleur and her mission to rid the world of Granny Goose.
I declare a moratorium on Adam calling Vampi "lover." Is the Jeff Jones/Bill Dubay splash of "The Final Star of Morning" (right) the worst depiction of Vampirella yet? Is she naked? Pants pulled halfway down? Rocking the Joey Heatherton look? In what universe is this the Vampirella we've grown up with? "The Final Star" adds even more confusion by presenting a real, live Pantha. Obviously, the "Pantha" who was run down by a trolley car was another girl altogether. Right? Well, no, as we find out in a later chapter, there were multiple panther girls! Extra points for the first new Comics Commie Bad Guy since Stan Lee created the Crimson Dynamo!
Clunky Exposition of the Year award goes to Dube for the final three pages of "The Thing in Denny Colt's Grave," which is supposed to tie all those loose ends together and bring us our own moment of clarity. I'm by no means saying the light bulb went on for me after those twenty panels of elucidation (in fact, just the opposite, it led to eye-rolling) but the sight of the Spirit waving at Pen brought a smile to my face. That's worth something.-Peter
Jack-With every issue that we review, I rate the stories independently and then compare my ratings to yours. This time out, they matched exactly, with one exception. I liked the opening splash page of "Call Me Panther!" where Vampi stands at the entrance to Wildwood Cemetery, but what followed was not much of a story and surprisingly unfinished art from Jose Gonzalez. By "The High-Gloss Egyptian Junk Peddler," I had already given up on noting the misspelled words by Warren's unfortunate letterer. This time, even the big, artistic title is misspelled! Once again, the art is below-average Maroto, which makes me wonder if this whole issue was a rush job.
The best things about "Granny Goose" are all the references to the Spirit mythos; DuBay lines like "freezing their sweet n' tenders behind a cold marble headstone" make me glad that he announced his exit as Warren's editor in this issue's letters column. Another possible source for Granny Goose is Kirby's Fourth World baddie, Granny Goodness. "The Final Star of Morning" has what is surely the worst Jeff Jones art we've ever seen, or else a kid took a pen and colored in my copy of this mag. Oh, and wasn't the planet Drakulon destroyed after Kal-El Vampi took off in a spaceship?
"The Thing in Denny Colt's Grave" has what is easily the best art of this 50th anniversary mess; the story makes little sense but I, like you, welcomed a cameo by the Spirit.
I think "Ground Round" saves the issue! Auraleon's big, bald heads and cross-hatching make it look great and the plot is straight from EC Comics, with a healthy dash of Warren's explicit violence. I'm surprised you didn't like it!
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Next Week... Man-Bat! |